2026 season, all leagues
Mario
Mario
Jungle: coinflip — 50.9% WR, high kill participation (72.3%), in a cold spell.
50.9%
29W 28L
57 games
- KDA
- 3.61
- #10 of 30 in LIT
- Damage per minute
- 517
- #16 of 30 in LIT
- CS per minute
- 6.23
- #25 of 30 in LIT
- Kill participation
- 72.3%
- #17 of 30 in LIT
57 games
Recent matches
Mario
Mario
Against the role average
Better in 3 x 10 of 13
Role avg
- 3.83
- KDA (10th)
- 3.64
- 6.23
- CS / min (25th)
- 6.81
- 532
- Damage / min (16th)
- 545
- 17.3%
- Damage share (20th)
- 18.1%
- 20.1%
- Gold share (27th)
- 21.4%
- 1.58
- Vision / min (3rd)
- 1.30
- 7.62
- Control wards (2nd)
- 4.82
- 258
- Gold / min (22nd)
- 274
- 71%
- Kill participation (17th)
- 71.4%
- 24.5%
- First blood % (19th)
- 28.3%
- -537
- XP diff at 15 (24th)
- -33
- -238
- Gold diff at 15 (19th)
- -39
- -11.8
- CS diff at 15 (27th)
- -0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (11)
Performance
Last 10 matches
3W·7LAvg 64.2Adjusted 65.4Trend↓ 3.6
8081
W
4647
L
7779
W
71
L
5658
L
4748
L
6970
L
6365
L
7577
W
58
L
best game· worst game·65.4 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.613.64
Kills / deaths / assists4.2 / 3.4 / 8.2
Kill participation72.3%
DPM517545
Damage share17.1%18.1%
Dmg taken /min10851030
Involved in first blood24.6%28.3%
Economy
CS /min6.236.81
Earned GPM254274
Gold share20.1%21.4%
CS at 15 minutes106113
Tower damage per game21603105
Avg game31.4 min31.58
Lane diffs
Gold diff at 10-113-7
XP diff at 10-273-22
CS diff at 10-5.6-0.6
Gold diff at 15-291-39
XP diff at 15-562-33
CS diff at 15-11.9-0.9
Gold at 10 / at 153638 / 5495
Kills / deaths at 151.53 / 1.21
Vision
Vision score50.241.51
VS /min1.571.3
Wards placed /min0.330.25
Wards cleared /min0.310.24
Control wards7.64.82
Wards placed10.2
Wards killed10.2
Team's first objectives
First blood45.6%
First dragon64.9%
First herald38.6%
First baron47.4%
First tower45.6%
First mid tower38.6%
First to 3 towers45.6%
Team's objective control
Dragon control58.5%
Herald control40.7%
Grub control41.0%
Baron control48.6%
Towers /game5.60
Tower diff-0.6
Plates /game26.54
Multi-kills2× 173× 34× 0Penta 0Unique champions: 11 · Minion kills 17 · Monster kills 178
Form trend
Last 10
L
W
L
L
L
L
L
W
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 57 | 50.9% | 4.2 / 3.4 / 8.2 | 517 | 6.23 | 1.57 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood50% (26g)vs51.6% (31g)-1.6pp
First dragon56.8% (37g)vs40% (20g)+16.8pp
First herald63.6% (22g)vs42.9% (35g)+20.7pp
First baron92.6% (27g)vs13.3% (30g)+79.3pp
First tower57.7% (26g)vs45.2% (31g)+12.5pp
First pick in the draft56% (25g)vs46.9% (32g)+9.1pp
Playoffs56.4% (39g)vs38.9% (18g)+17.5pp
Game of 30 min or more62.1% (29g)vs39.3% (28g)+22.8pp
Streaks
Current streak
1L
Longest W
7
Longest L
5