2016 season, all leagues
Okazuki
Okazuki
Jungle: 20.0% WR · 5 games, high kill participation (71.1%), in a cold spell.
20%
1W 4L
5 games
- KDA
- 3.21
- #5 of 7 in LLN
- Damage per minute
- 366
- #4 of 7 in LLN
- CS per minute
- 3.53
- #6 of 7 in LLN
- Kill participation
- 71.1%
- #4 of 7 in LLN
5 games
Recent matches
Okazuki
Okazuki
Against the role average
Better in 5 x 7 of 13
Role avg
small sample
- 3.21
- KDA (5th)
- 3.62
- 3.53
- CS / min (6th)
- 3.97
- 366
- Damage / min (4th)
- 378
- 20.4%
- Damage share (1st)
- 17.3%
- 19.1%
- Gold share (4th)
- 19.7%
- 0.00
- Vision / min (1st)
- 0.00
- 4.00
- Control wards (5th)
- 4.49
- 188
- Gold / min (6th)
- 212
- 71.1%
- Kill participation (4th)
- 70.2%
- 20%
- First blood % (6th)
- 35.4%
- +364
- XP diff at 15 (3rd)
- +61
- +254
- Gold diff at 15 (3rd)
- +76
- +2.8
- CS diff at 15 (4th)
- +0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (2)
Performance
Last 5 matches
1W·4LAvg 59.8Adjusted 60.4Trend↓ 2
73
W
50
L
5758
L
6062
L
59
L
best game· worst game·60.4 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.213.62
Kills / deaths / assists2.4 / 2.8 / 6.6
Kill participation71.1%
DPM366378
Damage share20.4%17.3%
Dmg taken /min966906
Involved in first blood20.0%35.4%
Economy
CS /min3.533.97
Earned GPM188212
Gold share19.1%19.7%
CS at 15 minutes6162
Tower damage per game00
Avg game36.4 min35.4
Lane diffs
Gold diff at 10-9+25
XP diff at 10+86+31
CS diff at 10+1.2+0.7
Gold diff at 15+254+76
XP diff at 15+364+61
CS diff at 15+2.8+0.9
Gold at 10 / at 153087 / 4819
Kills / deaths at 151.00 / 0.40
Vision
Vision score0.00
VS /min0.000
Wards placed /min0.690.66
Wards cleared /min0.400.34
Control wards4.04.49
Wards placed24.8
Wards killed15.0
Team's first objectives
First blood40.0%
First dragon40.0%
First herald0.0%
First baron40.0%
First tower20.0%
First mid tower40.0%
First to 3 towers40.0%
Team's objective control
Dragon control27.8%
Herald control0.0%
Grub control—
Baron control37.5%
Towers /game4.60
Tower diff-3.8
Plates /game0.00
Multi-kills2× 23× 04× 0Penta 0Unique champions: 2 · Minion kills 36 · Monster kills 92
Form trend
Last 10
L
L
L
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 5 | 20.0% | 2.4 / 2.8 / 6.6 | 366 | 3.53 | 0.00 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood50% (2g)vs0% (3g)+50pp
First dragon50% (2g)vs0% (3g)+50pp
First herald— (0g)vs20% (5g)
First baron50% (2g)vs0% (3g)+50pp
First tower100% (1g)vs0% (4g)+100pp
First pick in the draft— (0g)vs20% (5g)
Playoffs— (0g)vs20% (5g)
Game of 30 min or more25% (4g)vs0% (1g)+25pp
Streaks
Current streak
4L
Longest W
1
Longest L
4