2026 season, all leagues
Ribell
Jungle: above cohort — 60.0% WR (5 games), -732g deficit at 15.
60%
3W 2L
5 games
- KDA
- 2.35
- #12 of 14 in VCS
- Damage per minute
- 219
- #14 of 14 in VCS
- CS per minute
- 6.09
- #13 of 14 in VCS
- Kill participation
- 54%
- #14 of 14 in VCS
5 games
Recent matches
Ribell
Against the role average
Better in 2 x 11 of 13
Role avg
small sample
- 2.35
- KDA (12th)
- 3.07
- 6.09
- CS / min (13th)
- 6.69
- 219
- Damage / min (14th)
- 512
- 8.6%
- Damage share (14th)
- 17.5%
- 16.2%
- Gold share (14th)
- 20.7%
- 2.07
- Vision / min (1st)
- 1.59
- 18.80
- Control wards (1st)
- 9.57
- 223
- Gold / min (14th)
- 275
- 54%
- Kill participation (14th)
- 66.6%
- 20%
- First blood % (11th)
- 30.8%
- -597
- XP diff at 15 (11th)
- -101
- -732
- Gold diff at 15 (14th)
- -86
- -8.2
- CS diff at 15 (11th)
- -1.5
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (4)
Performance
Last 5 matches
3W·2LAvg 61.8Adjusted 62.4Trend↓ 9.5
6667
W
60
W
7677
W
54
L
5354
L
best game· worst game·62.4 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.353.07
Kills / deaths / assists2.0 / 4.0 / 7.4
Kill participation54.0%
DPM219512
Damage share8.6%17.5%
Dmg taken /min781994
Involved in first blood20.0%30.8%
Economy
CS /min6.096.69
Earned GPM223275
Gold share16.2%20.7%
CS at 15 minutes102109
Tower damage per game20542842
Avg game32.1 min30.86
Lane diffs
Gold diff at 10-677-67
XP diff at 10-413-53
CS diff at 10-9-1.2
Gold diff at 15-732-86
XP diff at 15-597-101
CS diff at 15-8.2-1.5
Gold at 10 / at 153421 / 5299
Kills / deaths at 151.00 / 1.60
Vision
Vision score68.449.91
VS /min2.071.59
Wards placed /min0.590.39
Wards cleared /min0.390.29
Control wards18.89.57
Wards placed19.4
Wards killed13.4
Team's first objectives
First blood40.0%
First dragon80.0%
First herald40.0%
First baron40.0%
First tower40.0%
First mid tower40.0%
First to 3 towers40.0%
Team's objective control
Dragon control45.8%
Herald control40.0%
Grub control20.0%
Baron control33.3%
Towers /game6.60
Tower diff+1.8
Plates /game30.20
Multi-kills2× 13× 04× 0Penta 0Unique champions: 4 · Minion kills 22 · Monster kills 171
Form trend
Last 10
L
L
W
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 5 | 60.0% | 2.0 / 4.0 / 7.4 | 219 | 6.09 | 2.07 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood100% (2g)vs33.3% (3g)+66.7pp
First dragon75% (4g)vs0% (1g)+75pp
First herald100% (2g)vs33.3% (3g)+66.7pp
First baron100% (2g)vs33.3% (3g)+66.7pp
First tower100% (2g)vs33.3% (3g)+66.7pp
First pick in the draft50% (2g)vs66.7% (3g)-16.7pp
Playoffs0% (1g)vs75% (4g)-75pp
Game of 30 min or more50% (2g)vs66.7% (3g)-16.7pp
Streaks
Current streak
2L
Longest W
3
Longest L
2