2026 season, all leagues
Rising
Rising
Jungle: 25.0% WR · 4 games, -963g deficit at 15, in a cold spell.
25%
1W 3L
4 games
- KDA
- 1.42
- #19 of 18 in ROL
- Damage per minute
- 398
- #19 of 18 in ROL
- CS per minute
- 6.83
- #10 of 18 in ROL
- Kill participation
- 64.4%
- #15 of 18 in ROL
4 games
Recent matches
Rising
Rising
Against the role average
Better in 1 x 12 of 13
Role avg
small sample
- 1.42
- KDA (19th)
- 3.68
- 6.83
- CS / min (10th)
- 6.72
- 398
- Damage / min (19th)
- 544
- 16.1%
- Damage share (13th)
- 17.3%
- 19.8%
- Gold share (15th)
- 20.7%
- 1.06
- Vision / min (18th)
- 1.31
- 1.25
- Control wards (19th)
- 5.01
- 234
- Gold / min (18th)
- 271
- 64.4%
- Kill participation (15th)
- 66.2%
- 0%
- First blood % (19th)
- 26.7%
- -757
- XP diff at 15 (18th)
- -95
- -963
- Gold diff at 15 (19th)
- -55
- -11.8
- CS diff at 15 (17th)
- -1.8
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (4)
Performance
Last 4 matches
1W·3LAvg 64.5Adjusted 65Trend↑ 8
60
L
6162
L
72
W
6566
L
best game· worst game·65 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.423.68
Kills / deaths / assists1.8 / 4.8 / 5.0
Kill participation64.4%
DPM398544
Damage share16.1%17.3%
Dmg taken /min8931033
Involved in first blood0.0%26.7%
Economy
CS /min6.836.72
Earned GPM234271
Gold share19.8%20.7%
CS at 15 minutes109111
Tower damage per game6142874
Avg game34.1 min31.25
Lane diffs
Gold diff at 10-486-26
XP diff at 10-431-40
CS diff at 10-7.3-0.9
Gold diff at 15-963-55
XP diff at 15-757-95
CS diff at 15-11.8-1.8
Gold at 10 / at 153335 / 5008
Kills / deaths at 150.00 / 1.75
Vision
Vision score36.541.57
VS /min1.061.31
Wards placed /min0.060.26
Wards cleared /min0.330.24
Control wards1.35.01
Wards placed2.0
Wards killed11.5
Team's first objectives
First blood0.0%
First dragon50.0%
First herald75.0%
First baron25.0%
First tower50.0%
First mid tower50.0%
First to 3 towers25.0%
Team's objective control
Dragon control40.9%
Herald control75.0%
Grub control50.0%
Baron control33.3%
Towers /game3.25
Tower diff-4.75
Plates /game20.75
Multi-kills2× 03× 04× 0Penta 0Unique champions: 4 · Minion kills 28 · Monster kills 205
Form trend
Last 10
L
W
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 4 | 25.0% | 1.8 / 4.8 / 5.0 | 398 | 6.83 | 1.06 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood— (0g)vs25% (4g)
First dragon50% (2g)vs0% (2g)+50pp
First herald33.3% (3g)vs0% (1g)+33.3pp
First baron100% (1g)vs0% (3g)+100pp
First tower50% (2g)vs0% (2g)+50pp
First pick in the draft0% (3g)vs100% (1g)-100pp
Playoffs— (0g)vs25% (4g)
Game of 30 min or more25% (4g)vs— (0g)
Streaks
Current streak
1L
Longest W
1
Longest L
2