2024 season, all leagues
Seki
Seki
Jungle: struggling — 36.4% WR over 11 games, -708g deficit at 15, high kill participation (72.6%), in a cold spell.
36.4%
4W 7L
11 games
- KDA
- 2.67
- #13 of 20 in LFL2
- Damage per minute
- 391
- #12 of 20 in LFL2
- CS per minute
- 4.58
- #18 of 20 in LFL2
- Kill participation
- 72.6%
- #11 of 20 in LFL2
11 games
Recent matches
Seki
Seki
Against the role average
Better in 2 x 11 of 13
Role avg
- 2.67
- KDA (13th)
- 3.46
- 4.58
- CS / min (18th)
- 5.40
- 391
- Damage / min (12th)
- 412
- 15.2%
- Damage share (12th)
- 15.8%
- 15%
- Gold share (19th)
- 17.6%
- 0.94
- Vision / min (19th)
- 1.23
- 6.36
- Control wards (14th)
- 7.18
- 170
- Gold / min (19th)
- 207
- 72.6%
- Kill participation (11th)
- 72.3%
- 36.4%
- First blood % (9th)
- 31.8%
- -701
- XP diff at 15 (20th)
- -74
- -708
- Gold diff at 15 (20th)
- -56
- -13.9
- CS diff at 15 (19th)
- -2.4
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (7)
Performance
Last 10 matches
4W·6LAvg 65.4Adjusted 66Trend↑ 0.4
5758
L
5657
L
76
W
6061
W
7778
W
81
W
66
L
6566
L
60
L
5657
L
best game· worst game·66 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA2.673.46
Kills / deaths / assists2.2 / 4.5 / 9.7
Kill participation72.6%
DPM391412
Damage share15.2%15.8%
Dmg taken /min11011015
Involved in first blood36.4%31.8%
Economy
CS /min4.585.4
Earned GPM170207
Gold share15.0%17.6%
CS at 15 minutes9093
Tower damage per game10461159
Avg game32.4 min31.78
Lane diffs
Gold diff at 10-201-8
XP diff at 10-155-40
CS diff at 10-3.5-1.5
Gold diff at 15-708-56
XP diff at 15-701-74
CS diff at 15-13.9-2.4
Gold at 10 / at 153231 / 4629
Kills / deaths at 150.64 / 1.45
Vision
Vision score30.339.44
VS /min0.941.23
Wards placed /min0.250.29
Wards cleared /min0.170.27
Control wards6.47.18
Wards placed8.0
Wards killed5.1
Team's first objectives
First blood54.5%
First dragon72.7%
First herald36.4%
First baron36.4%
First tower45.5%
First mid tower45.5%
First to 3 towers27.3%
Team's objective control
Dragon control47.1%
Herald control36.4%
Grub control30.3%
Baron control35.7%
Towers /game5.09
Tower diff-2.45
Plates /game3.91
Multi-kills2× 23× 04× 0Penta 0Unique champions: 7 · Minion kills 21 · Monster kills 124
Form trend
Last 10
L
L
L
L
W
W
W
W
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 11 | 36.4% | 2.2 / 4.5 / 9.7 | 391 | 4.58 | 0.94 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood16.7% (6g)vs60% (5g)-43.3pp
First dragon50% (8g)vs0% (3g)+50pp
First herald50% (4g)vs28.6% (7g)+21.4pp
First baron75% (4g)vs14.3% (7g)+60.7pp
First tower80% (5g)vs0% (6g)+80pp
First pick in the draft33.3% (6g)vs40% (5g)-6.7pp
Playoffs— (0g)vs36.4% (11g)
Game of 30 min or more33.3% (6g)vs40% (5g)-6.7pp
Streaks
Current streak
4L
Longest W
4
Longest L
4