2026 season, all leagues
Sojo
Sojo
Jungle: coinflip — 50.0% WR, -398g deficit at 15, high kill participation (71.7%).
50%
3W 3L
6 games
- KDA
- 3.38
- #16 of 30 in LIT
- Damage per minute
- 508
- #20 of 30 in LIT
- CS per minute
- 6.42
- #22 of 30 in LIT
- Kill participation
- 71.7%
- #16 of 30 in LIT
6 games
Recent matches
Sojo
Sojo
Against the role average
Better in 4 x 9 of 13
Role avg
small sample
- 3.38
- KDA (16th)
- 3.64
- 6.42
- CS / min (22nd)
- 6.81
- 508
- Damage / min (20th)
- 545
- 18.9%
- Damage share (10th)
- 18.1%
- 20.4%
- Gold share (24th)
- 21.4%
- 1.46
- Vision / min (7th)
- 1.30
- 6.33
- Control wards (8th)
- 4.82
- 265
- Gold / min (18th)
- 274
- 71.7%
- Kill participation (16th)
- 71.4%
- 16.7%
- First blood % (22nd)
- 28.3%
- -191
- XP diff at 15 (18th)
- -33
- -398
- Gold diff at 15 (21st)
- -39
- -5.7
- CS diff at 15 (18th)
- -0.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (6)
Performance
Last 6 matches
3W·3LAvg 73.8Adjusted 74Trend↓ 23.7
88
W
85
W
8483
W
5859
L
66
L
6263
L
best game· worst game·74 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.383.64
Kills / deaths / assists4.5 / 3.5 / 7.3
Kill participation71.7%
DPM508545
Damage share18.9%18.1%
Dmg taken /min10571030
Involved in first blood16.7%28.3%
Economy
CS /min6.426.81
Earned GPM265274
Gold share20.4%21.4%
CS at 15 minutes104113
Tower damage per game33813105
Avg game28.3 min31.58
Lane diffs
Gold diff at 10-227-7
XP diff at 10-204-22
CS diff at 10-6.8-0.6
Gold diff at 15-398-39
XP diff at 15-191-33
CS diff at 15-5.7-0.9
Gold at 10 / at 153681 / 5684
Kills / deaths at 152.00 / 0.50
Vision
Vision score41.341.51
VS /min1.461.3
Wards placed /min0.310.25
Wards cleared /min0.240.24
Control wards6.34.82
Wards placed8.8
Wards killed6.8
Team's first objectives
First blood33.3%
First dragon33.3%
First herald33.3%
First baron50.0%
First tower16.7%
First mid tower50.0%
First to 3 towers50.0%
Team's objective control
Dragon control48.0%
Herald control33.3%
Grub control72.2%
Baron control62.5%
Towers /game5.50
Tower diff-1.33
Plates /game25.50
Multi-kills2× 43× 14× 0Penta 0Unique champions: 6 · Minion kills 23 · Monster kills 162
Form trend
Last 10
L
L
L
W
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 6 | 50.0% | 4.5 / 3.5 / 7.3 | 508 | 6.42 | 1.46 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood100% (2g)vs25% (4g)+75pp
First dragon100% (2g)vs25% (4g)+75pp
First herald100% (2g)vs25% (4g)+75pp
First baron100% (3g)vs0% (3g)+100pp
First tower100% (1g)vs40% (5g)+60pp
First pick in the draft50% (6g)vs— (0g)
Playoffs50% (6g)vs— (0g)
Game of 30 min or more100% (1g)vs40% (5g)+60pp
Streaks
Current streak
3L
Longest W
3
Longest L
3