2026 season, all leagues
Sorrow2
Sorrow2
Mid: struggling — 0.0% WR over 16 games, -522g deficit at 15, in a cold spell.
0%
0W 16L
16 games
- KDA
- 1.39
- #14 of 15 in RL
- Damage per minute
- 677
- #12 of 15 in RL
- CS per minute
- 9.26
- #1 of 15 in RL
- Kill participation
- 55.2%
- #14 of 15 in RL
16 games
Recent matches
Sorrow2
Sorrow2
Against the role average
Better in 3 x 10 of 13
Role avg
- 1.39
- KDA (14th)
- 3.23
- 9.26
- CS / min (1st)
- 8.54
- 677
- Damage / min (12th)
- 731
- 24.7%
- Damage share (7th)
- 24.5%
- 23.2%
- Gold share (1st)
- 21.2%
- 0.89
- Vision / min (11th)
- 0.96
- 0.94
- Control wards (13th)
- 2.92
- 257
- Gold / min (12th)
- 272
- 55.2%
- Kill participation (14th)
- 59%
- 0%
- First blood % (15th)
- 15.2%
- -337
- XP diff at 15 (14th)
- -56
- -522
- Gold diff at 15 (14th)
- -68
- -6.6
- CS diff at 15 (11th)
- -1.4
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (10)
Performance
Last 10 matches
0W·10LAvg 69.4Adjusted 69.5Trend↓ 12
75
L
73
L
85
L
62
L
82
L
71
L
6162
L
54
L
68
L
63
L
best game· worst game·69.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.393.23
Kills / deaths / assists2.5 / 3.8 / 2.8
Kill participation55.2%
DPM677731
Damage share24.7%24.5%
Dmg taken /min767680
Involved in first blood0.0%15.2%
Economy
CS /min9.268.54
Earned GPM257272
Gold share23.2%21.2%
CS at 15 minutes142140
Tower damage per game42256309
Avg game29.9 min31.47
Lane diffs
Gold diff at 10-165-16
XP diff at 10-158-20
CS diff at 10-2.2-0.6
Gold diff at 15-522-68
XP diff at 15-337-56
CS diff at 15-6.6-1.4
Gold at 10 / at 153656 / 5416
Kills / deaths at 150.75 / 0.94
Vision
Vision score26.830.99
VS /min0.890.96
Wards placed /min0.330.33
Wards cleared /min0.160.15
Control wards0.92.92
Wards placed10.1
Wards killed4.6
Team's first objectives
First blood25.0%
First dragon43.8%
First herald12.5%
First baron12.5%
First tower12.5%
First mid tower12.5%
First to 3 towers12.5%
Team's objective control
Dragon control32.8%
Herald control12.5%
Grub control35.4%
Baron control18.8%
Towers /game1.81
Tower diff-7.38
Plates /game14.13
Multi-kills2× 53× 14× 0Penta 0Unique champions: 10 · Minion kills 272 · Monster kills 3
Form trend
Last 10
L
L
L
L
L
L
L
L
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 16 | 0.0% | 2.5 / 3.8 / 2.8 | 677 | 9.26 | 0.89 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood0% (4g)vs0% (12g)0pp
First dragon0% (7g)vs0% (9g)0pp
First herald0% (2g)vs0% (14g)0pp
First baron0% (2g)vs0% (14g)0pp
First tower0% (2g)vs0% (14g)0pp
First pick in the draft0% (5g)vs0% (11g)0pp
Playoffs— (0g)vs0% (16g)
Game of 30 min or more0% (5g)vs0% (11g)0pp
Streaks
Current streak
16L
Longest W
0
Longest L
16