2023 season, all leagues
Vibe
Vibe
Bot: struggling — 35.7% WR over 28 games, -373g deficit at 15, high kill participation (78.5%).
35.7%
10W 18L
28 games
- KDA
- 4.06
- #7 of 17 in HC
- Damage per minute
- 336
- #11 of 17 in HC
- CS per minute
- 5.33
- #10 of 17 in HC
- Kill participation
- 78.5%
- #1 of 17 in HC
28 games
Recent matches
Vibe
Vibe
Against the role average
Better in 5 x 7 of 13
Role avg
- 4.06
- KDA (7th)
- 3.47
- 5.33
- CS / min (10th)
- 5.46
- 336
- Damage / min (11th)
- 365
- 17.3%
- Damage share (6th)
- 16.3%
- 19.5%
- Gold share (4th)
- 18.8%
- 1.31
- Vision / min (8th)
- 1.31
- 5.68
- Control wards (14th)
- 7.18
- 202
- Gold / min (12th)
- 217
- 78.5%
- Kill participation (1st)
- 70.2%
- 46.4%
- First blood % (4th)
- 33.2%
- -313
- XP diff at 15 (15th)
- +97
- -373
- Gold diff at 15 (15th)
- +62
- -9.3
- CS diff at 15 (17th)
- +3.1
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (11)
Performance
Last 10 matches
5W·5LAvg 65.5Adjusted 66.7Trend↓ 2.2
7779
W
6163
L
7374
W
7879
W
4445
L
7880
W
71
W
5961
L
5354
L
61
L
best game· worst game·66.7 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA4.063.47
Kills / deaths / assists2.5 / 2.5 / 7.6
Kill participation78.5%
DPM336365
Damage share17.3%16.3%
Dmg taken /min870907
Involved in first blood46.4%33.2%
Economy
CS /min5.335.46
Earned GPM202217
Gold share19.5%18.8%
CS at 15 minutes8792
Tower damage per game12361251
Avg game30.5 min31.8
Lane diffs
Gold diff at 10-20+8
XP diff at 10-32+16
CS diff at 10-3.4+1.2
Gold diff at 15-373+62
XP diff at 15-313+97
CS diff at 15-9.3+3.1
Gold at 10 / at 153188 / 4804
Kills / deaths at 150.96 / 0.75
Vision
Vision score40.742.16
VS /min1.311.31
Wards placed /min0.200.23
Wards cleared /min0.330.29
Control wards5.77.18
Wards placed6.0
Wards killed10.4
Team's first objectives
First blood67.9%
First dragon39.3%
First herald28.6%
First baron50.0%
First tower25.0%
First mid tower25.0%
First to 3 towers25.0%
Team's objective control
Dragon control50.0%
Herald control33.9%
Grub control—
Baron control54.3%
Towers /game4.93
Tower diff-2.54
Plates /game2.82
Multi-kills2× 13× 04× 0Penta 0Unique champions: 11 · Minion kills 29 · Monster kills 134
Form trend
Last 10
L
L
L
W
W
L
W
W
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 28 | 35.7% | 2.5 / 2.5 / 7.6 | 336 | 5.33 | 1.31 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood47.4% (19g)vs11.1% (9g)+36.3pp
First dragon45.5% (11g)vs29.4% (17g)+16.1pp
First herald37.5% (8g)vs35% (20g)+2.5pp
First baron71.4% (14g)vs0% (14g)+71.4pp
First tower57.1% (7g)vs28.6% (21g)+28.5pp
First pick in the draft— (0g)vs35.7% (28g)
Playoffs— (0g)vs35.7% (28g)
Game of 30 min or more46.2% (13g)vs26.7% (15g)+19.5pp
Streaks
Current streak
3L
Longest W
2
Longest L
7