2017 season, all leagues
Vibes
Vibes
Jungle: coinflip — 50.0% WR.
50%
2W 2L
4 games
- KDA
- 3.70
- #4 of 6 in OCS
- Damage per minute
- 290
- #2 of 6 in OCS
- CS per minute
- 4.00
- #6 of 6 in OCS
- Kill participation
- 67.8%
- #6 of 6 in OCS
4 games
Recent matches
Vibes
Vibes
Against the role average
Better in 5 x 8 of 13
Role avg
small sample
- 3.70
- KDA (4th)
- 3.89
- 4.00
- CS / min (6th)
- 4.38
- 290
- Damage / min (2nd)
- 292
- 15.6%
- Damage share (2nd)
- 14.7%
- 16.3%
- Gold share (7th)
- 18.3%
- 2.13
- Vision / min (1st)
- 1.05
- 5.25
- Control wards (5th)
- 7.23
- 180
- Gold / min (7th)
- 213
- 67.8%
- Kill participation (6th)
- 72.1%
- 25%
- First blood % (5th)
- 35.9%
- +383
- XP diff at 15 (2nd)
- +133
- +146
- Gold diff at 15 (3rd)
- +118
- +7.0
- CS diff at 15 (2nd)
- +4.0
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (3)
Performance
Last 4 matches
2W·2LAvg 65Adjusted 65.3Trend↓ 2
60
W
72
W
63
L
6566
L
best game· worst game·65.3 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA3.703.89
Kills / deaths / assists1.3 / 2.5 / 8.0
Kill participation67.8%
DPM290292
Damage share15.6%14.7%
Dmg taken /min708850
Involved in first blood25.0%35.9%
Economy
CS /min4.004.38
Earned GPM180213
Gold share16.3%18.3%
CS at 15 minutes6871
Tower damage per game1305756
Avg game34.4 min36
Lane diffs
Gold diff at 10+47+39
XP diff at 10-46+72
CS diff at 10+0.5+2.7
Gold diff at 15+146+118
XP diff at 15+383+133
CS diff at 15+7+4
Gold at 10 / at 152912 / 4594
Kills / deaths at 151.00 / 1.00
Vision
Vision score73.838.1
VS /min2.131.05
Wards placed /min0.980.72
Wards cleared /min0.190.31
Control wards5.37.23
Wards placed33.5
Wards killed6.8
Team's first objectives
First blood100.0%
First dragon100.0%
First herald25.0%
First baron50.0%
First tower25.0%
First mid tower25.0%
First to 3 towers50.0%
Team's objective control
Dragon control71.4%
Herald control33.3%
Grub control—
Baron control33.3%
Towers /game5.25
Tower diff-1.75
Plates /game0.00
Multi-kills2× 03× 04× 0Penta 0Unique champions: 3 · Minion kills 46 · Monster kills 92
Form trend
Last 10
L
L
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 4 | 50.0% | 1.3 / 2.5 / 8.0 | 290 | 4.00 | 2.13 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood50% (4g)vs— (0g)
First dragon50% (4g)vs— (0g)
First herald100% (1g)vs33.3% (3g)+66.7pp
First baron100% (2g)vs0% (2g)+100pp
First tower100% (1g)vs33.3% (3g)+66.7pp
First pick in the draft— (0g)vs50% (4g)
Playoffs— (0g)vs50% (4g)
Game of 30 min or more33.3% (3g)vs100% (1g)-66.7pp
Streaks
Current streak
2L
Longest W
2
Longest L
2