2021 season, all leagues
Wayy
Wayy
Mid: struggling — 6.7% WR over 30 games, -644g deficit at 15, in a cold spell.
6.7%
2W 28L
30 games
- KDA
- 1.40
- #9 of 9 in LCO
- Damage per minute
- 419
- #7 of 9 in LCO
- CS per minute
- 6.75
- #9 of 9 in LCO
- Kill participation
- 63.9%
- #7 of 9 in LCO
30 games
Recent matches
Wayy
Wayy
Against the role average
Better in 2 x 11 of 13
Role avg
- 1.40
- KDA (9th)
- 3.71
- 6.75
- CS / min (9th)
- 8.06
- 419
- Damage / min (7th)
- 473
- 25.8%
- Damage share (4th)
- 24.8%
- 21.4%
- Gold share (9th)
- 23.6%
- 1.06
- Vision / min (6th)
- 1.09
- 6.60
- Control wards (3rd)
- 5.45
- 198
- Gold / min (9th)
- 261
- 63.9%
- Kill participation (7th)
- 65.2%
- 16.7%
- First blood % (7th)
- 20.9%
- -539
- XP diff at 15 (9th)
- -4
- -644
- Gold diff at 15 (9th)
- +6
- -19.3
- CS diff at 15 (9th)
- -0.3
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (20)
Performance
Last 10 matches
1W·9LAvg 57.6Adjusted 58Trend↓ 15.6
76
L
60
L
71
L
58
L
62
L
5051
W
5051
L
4445
L
61
L
4445
L
best game· worst game·58 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.403.71
Kills / deaths / assists2.2 / 5.1 / 5.0
Kill participation63.9%
DPM419473
Damage share25.8%24.8%
Dmg taken /min600520
Involved in first blood16.7%20.9%
Economy
CS /min6.758.06
Earned GPM198261
Gold share21.4%23.6%
CS at 15 minutes117133
Tower damage per game14983155
Avg game29.3 min31.67
Lane diffs
Gold diff at 10-256+5
XP diff at 10-172-4
CS diff at 10-10.6-0.2
Gold diff at 15-644+6
XP diff at 15-539-4
CS diff at 15-19.3-0.3
Gold at 10 / at 153224 / 5099
Kills / deaths at 150.93 / 1.43
Vision
Vision score32.035.2
VS /min1.061.09
Wards placed /min0.440.42
Wards cleared /min0.210.19
Control wards6.65.45
Wards placed13.1
Wards killed6.1
Team's first objectives
First blood50.0%
First dragon53.3%
First herald46.7%
First baron10.0%
First tower43.3%
First mid tower26.7%
First to 3 towers16.7%
Team's objective control
Dragon control30.1%
Herald control41.4%
Grub control—
Baron control19.4%
Towers /game2.53
Tower diff-6.03
Plates /game0.00
Multi-kills2× 33× 04× 0Penta 0Unique champions: 20 · Minion kills 188 · Monster kills 10
Form trend
Last 10
L
L
L
L
W
L
L
L
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Mid | 30 | 6.7% | 2.2 / 5.1 / 5.0 | 419 | 6.75 | 1.06 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood13.3% (15g)vs0% (15g)+13.3pp
First dragon6.3% (16g)vs7.1% (14g)-0.8pp
First herald14.3% (14g)vs0% (16g)+14.3pp
First baron33.3% (3g)vs3.7% (27g)+29.6pp
First tower15.4% (13g)vs0% (17g)+15.4pp
First pick in the draft0% (13g)vs11.8% (17g)-11.8pp
Playoffs— (0g)vs6.7% (30g)
Game of 30 min or more9.1% (11g)vs5.3% (19g)+3.8pp
Streaks
Current streak
4L
Longest W
1
Longest L
21