2025 season, all leagues
WeeDnek
WeeDnek
Jungle: struggling — 0.0% WR over 14 games, -1,606g deficit at 15, in a cold spell.
0%
0W 14L
14 games
- KDA
- 0.76
- #14 of 14 in HM
- Damage per minute
- 255
- #14 of 14 in HM
- CS per minute
- 4.80
- #14 of 14 in HM
- Kill participation
- 52.6%
- #14 of 14 in HM
14 games
Recent matches
WeeDnek
WeeDnek
Against the role average
Better in 0 x 13 of 13
Role avg
- 0.76
- KDA (14th)
- 3.51
- 4.80
- CS / min (14th)
- 6.00
- 255
- Damage / min (14th)
- 468
- 13%
- Damage share (14th)
- 17.1%
- 16.9%
- Gold share (12th)
- 19%
- 0.77
- Vision / min (14th)
- 1.16
- 4.36
- Control wards (11th)
- 5.43
- 155
- Gold / min (14th)
- 227
- 52.6%
- Kill participation (14th)
- 69.6%
- 14.3%
- First blood % (12th)
- 30%
- -1,402
- XP diff at 15 (14th)
- -138
- -1,606
- Gold diff at 15 (14th)
- -106
- -26.4
- CS diff at 15 (14th)
- -2.9
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (8)
Performance
Last 10 matches
0W·10LAvg 51.7Adjusted 52.8Trend↓ 0.6
3738
L
5153
L
7071
L
4748
L
5556
L
5051
L
5456
L
5456
L
46
L
53
L
best game· worst game·52.8 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA0.763.51
Kills / deaths / assists1.1 / 5.0 / 2.7
Kill participation52.6%
DPM255468
Damage share13.0%17.1%
Dmg taken /min10531163
Involved in first blood14.3%30%
Economy
CS /min4.806
Earned GPM155227
Gold share16.9%19%
CS at 15 minutes86102
Tower damage per game1532031
Avg game25.5 min30.96
Lane diffs
Gold diff at 10-662-25
XP diff at 10-601-46
CS diff at 10-13.2-1.1
Gold diff at 15-1606-106
XP diff at 15-1402-138
CS diff at 15-26.4-2.9
Gold at 10 / at 153102 / 4528
Kills / deaths at 150.57 / 1.79
Vision
Vision score19.736.37
VS /min0.771.16
Wards placed /min0.250.25
Wards cleared /min0.130.25
Control wards4.45.43
Wards placed6.4
Wards killed3.4
Team's first objectives
First blood42.9%
First dragon35.7%
First herald0.0%
First baron14.3%
First tower7.1%
First mid tower7.1%
First to 3 towers0.0%
Team's objective control
Dragon control20.9%
Herald control0.0%
Grub control19.0%
Baron control33.3%
Towers /game1.00
Tower diff-8.71
Plates /game2.43
Multi-kills2× 13× 04× 0Penta 0Unique champions: 8 · Minion kills 13 · Monster kills 110
Form trend
Last 10
L
L
L
L
L
L
L
L
L
L
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 14 | 0.0% | 1.1 / 5.0 / 2.7 | 255 | 4.80 | 0.77 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood0% (6g)vs0% (8g)0pp
First dragon0% (5g)vs0% (9g)0pp
First herald— (0g)vs0% (14g)
First baron0% (2g)vs0% (12g)0pp
First tower0% (1g)vs0% (13g)0pp
First pick in the draft0% (7g)vs0% (7g)0pp
Playoffs— (0g)vs0% (14g)
Game of 30 min or more0% (2g)vs0% (12g)0pp
Streaks
Current streak
14L
Longest W
0
Longest L
14