Royal Never Give Up 18 champions
Picks
2W 1L
2W 1L
2W 0L
2W 0L
2W 0L
W
W
W
W
W
L
L
L
L
L
L
L
L
Bans made
No bans on record.
Banned against
No bans on record.
LPL 2016 · Summer · Playoffs · Aug 14, 2016 · Patch 6.15
Blue side won 5 of 5 games.
Champions by role, top to support. The dot shows the map side; bans sit underneath.
Royal Never Give UpBlue sideW
I MayRed sideL
20x4
kills
Royal Never Give UpRed sideL
I MayBlue sideW
11x15
kills
Royal Never Give UpBlue sideW
I MayRed sideL
20x19
kills
Royal Never Give UpRed sideL
I MayBlue sideW
8x13
kills
Royal Never Give UpBlue sideW
I MayRed sideL
11x3
kills
Royal Never Give Up played 18 champions and I May 18.
W and L for each pick; faded, the champion only lost. Bans the team made and bans the opponent spent on it. Green outline: picked by both teams.
Royal Never Give Up 18 champions
No bans on record.
No bans on record.
I May 18 champions
No bans on record.
No bans on record.
Royal Never Give Up was ahead in 5 of 5 lanes; I May in 0.
Each player against their lane opponent over the whole series. The score counts the rows each one was better in.
15/12/28
3x1
13/13/23![]()
Gold, CS and XP at 15: no data in this league (the source does not publish minute 15).
20/14/35
4x0
8/16/30![]()
Gold, CS and XP at 15: no data in this league (the source does not publish minute 15).
11/8/40
4x1
Gold, CS and XP at 15: no data in this league (the source does not publish minute 15).
21/6/32
5x1
18/10/23![]()
Gold, CS and XP at 15: no data in this league (the source does not publish minute 15).
3/14/51
3x1
5/17/42![]()
Gold, CS and XP at 15: no data in this league (the source does not publish minute 15).
Player of the series
Uzi
Royal Never Give Up ![]()
8.8
KDA
21/6/32
76% kill participation
Rule: the best KDA of the series on the winning team, kills plus assists divided by deaths added over every game (zero deaths counts as one). Tie: higher kill participation.
Biggest gold lead
+19.8k
Royal Never Give Up · Game 1, at the end
First blood
0x0![]()
Games where each team drew first blood.
Added over every game.
Gold measured at 10, 15, 20 and 25 minutes (when the league publishes them) and at the end of each game.