University of Mississippi 20 champions
Picks
W
W
W
W
W
L
L
L
L
L
L
L
L
L
L
L
L
L
L
L
Bans made
4x
3x
2x
2x
1x
1x
1x
1x
1x
1x
1x
1x
1x
Banned against
4x
4x
4x
2x
1x
1x
1x
1x
1x
1x
Series report
NACL 2026 · Summer · Playoffs · Aug 27, 2026 · Patch 16.16
NACL 2026 · Summer · Playoffs · Aug 27, 2026 · Patch 16.16
Blue side won 1 of 4 games.
Champions by role, top to support. The dot shows the map side; bans sit underneath.
University of MississippiBlue sideL
Contingent EsportsRed sideW
15x15
kills
University of MississippiBlue sideL
Contingent EsportsRed sideW
15x24
kills
University of MississippiBlue sideW
Contingent EsportsRed sideL
19x10
kills
University of MississippiBlue sideL
Contingent EsportsRed sideW
10x19
kills
University of Mississippi played 20 champions and Contingent Esports 20. Cassiopeia was the most banned: 4 bans in 4 games.
W and L for each pick; faded, the champion only lost. Bans the team made and bans the opponent spent on it. Green outline: picked by both teams.
University of Mississippi 20 champions
Contingent Esports 20 champions
No champion was played in two roles in this series.
No champion was picked by both teams.
Contingent Esports was ahead in 3 of 5 lanes; University of Mississippi in 1.
Each player against their lane opponent over the whole series. The score counts the rows each one was better in.
9/16/22
3x9
13/17/16![]()
15/15/24
1x10
22/6/25![]()
19/9/23
10x3
15/15/19![]()
11/14/23
6x7
17/7/25![]()
5/14/46
5x5
1/14/44![]()
Player of the series
Kaido
Contingent Esports ![]()
7.8
KDA
22/6/25
69% kill participation
Rule: the best KDA of the series on the winning team, kills plus assists divided by deaths added over every game (zero deaths counts as one). Tie: higher kill participation.
Biggest gold lead
+14.3k
Contingent Esports · Game 2, at the end
Biggest comeback
-1.3k
Contingent Esports trailed by this at 20 min and won game 1.
First blood
3x1![]()
Games where each team drew first blood.
Added over every game.
Gold measured at 10, 15, 20 and 25 minutes (when the league publishes them) and at the end of each game.