Hard Random 11 champions
Picks
2W 0L
2W 0L
2W 0L
2W 0L
W
W
W
W
W
W
W
Bans made
3x
3x
3x
Banned against
3x
2x
2x
1x
1x
IWCI 2016 · Regular season · Apr 20, 2016 · Patch 6.07
Blue side won 2 of 3 games.
Champions by role, top to support. The dot shows the map side; bans sit underneath.
Hard RandomBlue sideW
INTZRed sideL
16x10
kills
Hard RandomRed sideW
INTZBlue sideL
15x5
kills
Hard RandomBlue sideW
INTZRed sideL
20x7
kills
Hard Random played 11 champions and INTZ 12. Alistar was the most banned: 3 bans in 3 games.
W and L for each pick; faded, the champion only lost. Bans the team made and bans the opponent spent on it. Green outline: picked by both teams.
Hard Random 11 champions
INTZ 12 champions
Hard Random was ahead in 4 of 5 lanes; INTZ in 1.
Each player against their lane opponent over the whole series. The score counts the rows each one was better in.
7/4/25
8x3
3/10/14![]()
12/6/25
6x5
6/10/12![]()
10/4/26
9x3
8/9/6![]()
16/5/25
5x7
4/12/14![]()
6/4/32
10x0
1/10/15![]()
Player of the series
Likkrit
Hard Random ![]()
9.5
KDA
6/4/32
75% kill participation
Rule: the best KDA of the series on the winning team, kills plus assists divided by deaths added over every game (zero deaths counts as one). Tie: higher kill participation.
Biggest gold lead
+15.0k
Hard Random · Game 1, at the end
Biggest comeback
-1.7k
Hard Random trailed by this at 15 min and won game 3.
First blood
1x2![]()
Games where each team drew first blood.
Added over every game.
Gold measured at 10, 15, 20 and 25 minutes (when the league publishes them) and at the end of each game.