Rates show wins in games with each pick. A few games do not establish a trend.
Highest and lowest win rates
Highest win rate
Galio100%3 games
Camille100%3 games
Bard100%3 games
Lowest win rate
Syndra33.3%3 games
Viktor66.7%3 games
Seraphine66.7%3 games
Lineups & results
From the most recent lineup to the earliest.
Sep 12, 2026 — Sep 12, 202625%
Guigo
Shini
Tutsz
Ayu
JoJoJo
1 wins · 3 losses+25 p.p. vs. previous lineup
− Luuukz+ Shini
Aug 01, 2026 — Aug 01, 20260%
Guigo
Luuukz
Tutsz
Ayu
JoJoJo
0 wins · 2 losses-66.3 p.p. vs. previous lineup
− Tatu+ Luuukz
The change compares observed results; it does not isolate the effect of a swap.
BEYOND THE SCORE
How the team plays
Selected range 2020–2026
Game averages across the range. Change compares the first and last seasons with data.
Gold difference at 15 min
58range average
2020 -4362026 138
Change +574
CS difference at 15 min
-0.9range average
2020 -22026 -7.7
Change -5.7
Kills / game
13.8range average
2020 12.62026 15.6
Change +3
Towers
6.32range average
2020 5.732026 6.85
Change +1.12
Dragons
2.27range average
2020 2.182026 2.58
Change +0.4
Vision / min
8.52range average
2020 7.252026 9.98
Change +2.73
Changes that affect comparisons13
2020Change in how Heralds is recorded
2021Turret plates start being recorded
2022Turret plates recorded for every game
2022 · 12.1Chemtech and Hextech drakes arrive
2022 · 12.4Chemtech drake disabled
2023 · 13.1Chemtech drake returns, reworked
2024 · 14.1Voidgrubs replace the first Rift Herald
2025 · 25.S1.1Atakhan arrives
2025 · 25.09Atakhan reworked to a single form
2026 · 26.1Plates on every turret, and permanent
2026 · 26.1Atakhan removed
2026 · 26.1Baron spawns at 20 minutes
2026 · 26.1Inhibitor turrets gain plates
About the data & this page
Titles and placements are inferred from match records. Range averages are weighted by games with statistics; incompatible measurement eras stay separate.