Rates show wins in games with each pick. A few games do not establish a trend.
Highest and lowest win rates
Highest win rate
Jhin100%4 games
Jarvan IV100%3 games
Orianna100%3 games
Lowest win rate
Syndra33.3%3 games
Vi60%5 games
Shen66.7%3 games
Lineups & results
From the most recent lineup to the earliest.
Jul 25, 2026 — Sep 13, 202678.9%
xyno
Sinatra
Kaze
Rabelo
uZent
15 wins · 4 losses+30.9 p.p. vs. previous lineup
− YoungJae− Envy− Bull+ Sinatra+ Kaze+ Rabelo
The change compares observed results; it does not isolate the effect of a swap.
BEYOND THE SCORE
How the team plays
Selected range 2021–2026
Game averages across the range. Change compares the first and last seasons with data.
Gold difference at 15 min
47range average
2021 -4432026 -417
Change +26
CS difference at 15 min
0.5range average
2021 -8.92026 -1.6
Change +7.3
Kills / game
14.3range average
2021 14.62026 13.6
Change -1
Towers
6.81range average
2021 6.72026 6.46
Change -0.24
Dragons
2.38range average
2021 2.092026 2.27
Change +0.18
Vision / min
8.54range average
2021 7.552026 9.5
Change +1.95
Changes that affect comparisons12
2021Turret plates start being recorded
2022Turret plates recorded for every game
2022 · 12.1Chemtech and Hextech drakes arrive
2022 · 12.4Chemtech drake disabled
2023 · 13.1Chemtech drake returns, reworked
2024 · 14.1Voidgrubs replace the first Rift Herald
2025 · 25.S1.1Atakhan arrives
2025 · 25.09Atakhan reworked to a single form
2026 · 26.1Plates on every turret, and permanent
2026 · 26.1Atakhan removed
2026 · 26.1Baron spawns at 20 minutes
2026 · 26.1Inhibitor turrets gain plates
About the data & this page
Titles and placements are inferred from match records. Range averages are weighted by games with statistics; incompatible measurement eras stay separate.