2026 season
Master Yi
Jungle5G
40.0% win rate over 5 games, niche pocket pick, played mostly Jungle.
40%
2W 3L
5 games of 9,510 in this window
- Pick rate
- 0.1%
- Ban rate
- 0.1%
- Presence
- 0.2%
- KDA
- 2.14
- CS per minute
- 6.8
Recent games
Winrate by Role
Jungle5G40%Few games: read with care
Side Performance
Blue side1G
0%
Red side4G
50%
Pro Builds
Leaguepedia scoreboardG Games played% Win rate
Most-built items
Kraken Slayer8G25%
Guinsoo's Rageblade6G0%
Death's Dance5G20%
Control Ward3G66.7%
Mercury's Treads3G33.3%
Long Sword3G66.7%
Boots2G0%
Plated Steelcaps2G0%
Infinity Edge2G100%
The Collector2G100%
Blade of the Ruined King2G50%
Experimental Hexplate1G0%
Keystones
Lethal Tempo Precision / Inspiration3G0%
Hail of Blades Domination / Inspiration2G100%
Hail of Blades Domination / Precision2G50%
Lethal Tempo Precision / Resolve1G0%
Lethal Tempo Precision / Domination1G0%
Summoner spells
Winrate by Patch
Only patches with 5 or more games, so a couple of games never read as 0% or 100%.
Not enough patch-level data.
Combat & Economy
K / D / A
6 / 4.4 / 3.4
Kill participation
73.4%
Damage share
17.7%
DPM
421
Dmg taken /min
646
Dmg mitigated /min
758
Gold share
23.7%
Earned GPM
288
CS /min
6.8
CS @15
113
Avg game length
29 min
FB involvement
20%
Lane diffs
Gold diff @10
+213
CS diff @10
-1
XP diff @10
-88
Gold diff @15
-268
CS diff @15
-9.6
XP diff @15
-860
Vision
Vision score28.4
VS /min0.9
Wards placed /min0.1
Wards cleared /min0.3
Control wards2
Multi-kills
Double kills
6
Triple kills
2
Quadra kills
1
Pentakills
0
Objectives & Towers

Dmg to towers
1,663

Plates taken
20.8

Plates conceded
31.6

Towers taken
4.2

Towers lost
7

Inhibitors
0.6

Dragons
2

Heralds
0.4

Void grubs
0.8

Barons
0.4

First tower
0%

First mid tower
60%

First 3 towers
40%

First dragon
60%

First herald
40%

First baron
20%
Top Players
- MunchyMunchy
3G66.7%KDA 3.36CS/min 7.4DMG/min 488
By League
Strong vs
Opponents this champ beats most. G = games, % = win rate.
Not enough matchups.
Weak vs
Opponents this champ loses to most. G = games, % = win rate.
Not enough matchups.
