LDL · Split 2
Apr 24, 2024, 08:24 AM · 28.8 min6Kills14
46.2kGold58.8k
42,875Damage73,009
Scouting line
MAX closed it: +12.6k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Luuuck
1/1/2
Garvey
1/0/5
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—
—
—
—
—
redhair
0/4/1
Yge
4/0/6
—
—
—
—
—
—
Dong
2/4/2
Medzz
3/1/7
—
—
—
—
—
—
xLiang
2/2/3
Vinay
6/1/5
—
—
—
—
—
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think
1/3/4
Yukina
0/4/8
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—
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Draft
Ji Jie Hao (集结号)
Blue side
K'SanteLuuuck
Viredhair
TaliyahDong
ApheliosxLiang
Rellthink
Bans—
MAX
Red side
UdyrGarvey
ViegoYge
KarmaMedzz
ZeriVinay
NautilusYukina
Bans—
Objectives
MAX
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, MAX.
Biggest lead: Ji Jie Hao (集结号) +0, MAX +12,627. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | MAX +12,627 |
Blue side
Ji Jie Hao (集结号)
DefeatRed side
MAX
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/2 | 0/4/1 | 2/4/2 | 2/2/3 | 1/3/4 | 1/0/5 | 4/0/6 | 3/1/7 | 6/1/5 | 0/4/8 |
| Kill participation | 50% | 16.7% | 66.7% | 83.3% | 83.3% | 42.9% | 71.4% | 71.4% | 78.6% | 57.1% |
| CS | 241 | 150 | 242 | 307 | 39 | 277 | 220 | 252 | 341 | 16 |
| CS per minute | 8.4 | 5.2 | 8.4 | 10.7 | 1.4 | 9.6 | 7.6 | 8.8 | 11.9 | 0.6 |
| Gold | 9,457 | 7,797 | 9,886 | 12,416 | 6,665 | 13,034 | 11,897 | 11,709 | 15,123 | 7,085 |
| Gold share | 20.5% | 16.9% | 21.4% | 26.9% | 14.4% | 22.1% | 20.2% | 19.9% | 25.7% | 12% |
| Earned gold per minute | 204 | 146 | 219 | 307 | 107 | 329 | 289 | 282 | 401 | 122 |
| Damage to champions | 11,588 | 3,098 | 9,326 | 16,014 | 2,849 | 15,402 | 11,906 | 20,170 | 22,710 | 2,821 |
| Damage share | 27% | 7.2% | 21.8% | 37.4% | 6.6% | 21.1% | 16.3% | 27.6% | 31.1% | 3.9% |
| Damage per minute | 403 | 108 | 324 | 557 | 99 | 535 | 414 | 701 | 789 | 98 |
| Damage taken per minute | 987 | 818 | 589 | 298 | 454 | 625 | 1,061 | 276 | 387 | 410 |
| Vision score | 19 | 41 | 24 | 47 | 84 | 29 | 56 | 40 | 40 | 86 |
| Wards placed | 9 | 3 | 12 | 14 | 45 | 7 | 9 | 15 | 7 | 45 |
| Wards killed | 2 | 14 | 2 | 14 | 9 | 8 | 16 | 7 | 15 | 6 |
| Control wards | 4 | 4 | 3 | 6 | 15 | 5 | 8 | 6 | 2 | 12 |
| Gold spent | 8,919 | 7,565 | 9,270 | 11,329 | 6,370 | 10,630 | 9,728 | 10,524 | 12,039 | 7,020 |
| Own jungle monsters | 0 | 109 | 7 | 14 | 2 | 0 | 103 | 0 | 17 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 39 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10958-10958_game_1
Methodology →