LDL · Patch 14.09 · Split 2
May 18, 2024, 06:01 AM · 31.6 minScouting line
Rare Atom Period closed it: +9.7k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yu
2/3/9
sjj
1/2/2
cc
4/1/12
Hook
0/2/4
Uniboy
6/2/10
Saber
4/4/0
Qingshui
7/0/5
About
0/6/3
Today
0/0/15
Rosielove
0/5/1
Draft
Rare Atom Period
Blue side
UdyrYu
Sejuanicc
SylasUniboy
DravenQingshui
Renata GlascToday
Ultra Prime Academy
Red side
Rumblesjj
MaokaiHook
TristanaSaber
SennaAbout
Tahm KenchRosielove
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Rare Atom Period leads; below, Ultra Prime Academy.
Biggest lead: Rare Atom Period +9,695, Ultra Prime Academy +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | Rare Atom Period +9,695 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Morellonomiconsjj, in 6% of the champion's games
StormsurgeUniboy, in 6.8% of the champion's games
Lethal TempoSaber, in 7.4% of the champion's games
Randuin's OmenHook, in 7.9% of the champion's games
Boots of SwiftnessToday, in 8.2% of the champion's games
Abyssal Maskcc, in 9.4% of the champion's games
YuUdyr
sjjRumble
ccSejuani
HookMaokai
UniboySylas
SaberTristana
QingshuiDraven
AboutSenna
TodayRenata Glasc
RosieloveTahm Kench
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Rare Atom Period
VictoryRed side
Ultra Prime Academy
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/3/9 | 4/1/12 | 6/2/10 | 7/0/5 | 0/0/15 | 1/2/2 | 0/2/4 | 4/4/0 | 0/6/3 | 0/5/1 |
| Kill participation | 57.9% | 84.2% | 84.2% | 63.2% | 78.9% | 60% | 80% | 80% | 60% | 20% |
| CS | 193 | 151 | 232 | 291 | 36 | 223 | 206 | 277 | 58 | 226 |
| CS per minute | 6.1 | 4.8 | 7.3 | 9.2 | 1.1 | 7.0 | 6.5 | 8.8 | 1.8 | 7.1 |
| Gold | 10,341 | 11,046 | 13,975 | 16,721 | 8,768 | 10,968 | 9,437 | 13,163 | 8,009 | 9,579 |
| Gold share | 17% | 18.2% | 23% | 27.5% | 14.4% | 21.4% | 18.4% | 25.7% | 15.7% | 18.7% |
| Earned gold per minute | 196 | 218 | 311 | 397 | 146 | 216 | 167 | 285 | 122 | 172 |
| Damage to champions | 11,835 | 9,061 | 22,998 | 33,218 | 5,625 | 21,218 | 11,929 | 25,290 | 12,807 | 7,659 |
| Damage share | 14.3% | 11% | 27.8% | 40.1% | 6.8% | 26.9% | 15.1% | 32.1% | 16.2% | 9.7% |
| Damage per minute | 374 | 286 | 727 | 1,050 | 178 | 671 | 377 | 799 | 405 | 242 |
| Damage taken per minute | 965 | 888 | 683 | 469 | 332 | 538 | 984 | 528 | 537 | 915 |
| Vision score | 32 | 49 | 40 | 32 | 124 | 28 | 27 | 23 | 99 | 23 |
| Wards placed | 14 | 8 | 8 | 13 | 70 | 14 | 7 | 12 | 45 | 9 |
| Wards killed | 3 | 13 | 9 | 6 | 15 | 2 | 4 | 14 | 24 | 4 |
| Control wards | 9 | 9 | 7 | 6 | 13 | 3 | 6 | 5 | 10 | 5 |
| Gold spent | 9,670 | 10,639 | 13,269 | 14,699 | 7,850 | 10,069 | 8,570 | 12,670 | 7,735 | 9,039 |
| Own jungle monsters | 0 | 67 | 0 | 2 | 0 | 0 | 127 | 4 | 3 | 1 |
| Enemy jungle monsters | 0 | 8 | 6 | 1 | 0 | 2 | 13 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11026-11026_game_1
Methodology →