LDL · Patch 14.09 · Split 2
May 21, 2024, 10:48 AM · 28.2 minScouting line
FunPlus Phoenix Blaze closed it: +9.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
xiao7
3/1/7
Wen
1/5/2
sorrow
7/0/9
Tyrion
5/3/3
Yummy
1/1/9
Mentality
1/4/4
Xingye
6/2/6
cute
1/1/8
Lele
1/5/13
Jerry
1/5/7
Draft
FunPlus Phoenix Blaze
Blue side
Renektonxiao7
Viegosorrow
OriannaYummy
KalistaXingye
RellLele
Invictus Gaming Young
Red side
AatroxWen
NidaleeTyrion
TristanaMentality
Sennacute
NautilusJerry
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line FunPlus Phoenix Blaze leads; below, Invictus Gaming Young.
Biggest lead: FunPlus Phoenix Blaze +9,410, Invictus Gaming Young +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | FunPlus Phoenix Blaze +9,410 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Banshee's VeilTyrion, in 3.5% of the champion's games
Hollow RadianceJerry, in 4.9% of the champion's games
xiao7Renekton
WenAatrox
sorrowViego
TyrionNidalee
YummyOrianna
MentalityTristana
XingyeKalista
cuteSenna
LeleRell
JerryNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
FunPlus Phoenix Blaze
VictoryRed side
Invictus Gaming Young
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/1/7 | 7/0/9 | 1/1/9 | 6/2/6 | 1/5/13 | 1/5/2 | 5/3/3 | 1/4/4 | 1/1/8 | 1/5/7 |
| Kill participation | 55.6% | 88.9% | 55.6% | 66.7% | 77.8% | 33.3% | 88.9% | 55.6% | 100% | 88.9% |
| CS | 226 | 213 | 253 | 223 | 20 | 235 | 184 | 246 | 55 | 164 |
| CS per minute | 8.0 | 7.6 | 9.0 | 7.9 | 0.7 | 8.3 | 6.5 | 8.7 | 2.0 | 5.8 |
| Gold | 12,314 | 13,482 | 11,456 | 13,322 | 7,863 | 9,889 | 11,489 | 10,672 | 8,428 | 8,549 |
| Gold share | 21.1% | 23.1% | 19.6% | 22.8% | 13.5% | 20.2% | 23.4% | 21.8% | 17.2% | 17.4% |
| Earned gold per minute | 305 | 347 | 275 | 341 | 147 | 219 | 276 | 247 | 167 | 172 |
| Damage to champions | 17,138 | 22,232 | 23,464 | 14,355 | 4,004 | 11,719 | 16,459 | 10,691 | 16,763 | 10,747 |
| Damage share | 21.1% | 27.4% | 28.9% | 17.7% | 4.9% | 17.7% | 24.8% | 16.1% | 25.3% | 16.2% |
| Damage per minute | 609 | 790 | 834 | 510 | 142 | 416 | 585 | 380 | 595 | 382 |
| Damage taken per minute | 880 | 1,184 | 406 | 516 | 567 | 1,059 | 893 | 596 | 354 | 834 |
| Vision score | 27 | 47 | 23 | 44 | 82 | 13 | 51 | 22 | 82 | 43 |
| Wards placed | 6 | 9 | 4 | 12 | 47 | 9 | 3 | 14 | 36 | 19 |
| Wards killed | 1 | 12 | 7 | 16 | 3 | 0 | 16 | 1 | 10 | 8 |
| Control wards | 2 | 8 | 3 | 5 | 16 | 2 | 5 | 5 | 10 | 10 |
| Gold spent | 12,045 | 11,359 | 9,630 | 12,855 | 7,465 | 9,465 | 11,405 | 10,090 | 8,225 | 8,280 |
| Own jungle monsters | 0 | 109 | 0 | 4 | 0 | 0 | 103 | 8 | 0 | 0 |
| Enemy jungle monsters | 0 | 33 | 2 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11037-11037_game_1
Methodology →