LPL · Patch 14.11 · Summer Placements
Jun 29, 2024, 11:15 AM · 26.1 minScouting line
Weibo Gaming won: +12.1k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
YSKM
1/3/3
Breathe
2/1/4
GLFS
3/5/1
Tarzan
1/1/13
neny
1/1/3
Xiaohu
8/1/5
Ahn
1/2/3
Light
4/0/12
Vampire
0/5/5
Crisp
1/3/10
Draft
Invictus Gaming
Blue sideFirst pick
SkarnerYSKM
BrandGLFS
Corkineny
JhinAhn
NautilusVampire
Weibo Gaming
Red side
MordekaiserBreathe
SejuaniTarzan
TristanaXiaohu
ZiggsLight
LeonaCrisp
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, Weibo Gaming.
Biggest lead: Invictus Gaming +0, Weibo Gaming +12,139. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Weibo Gaming +12,139 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
First StrikeLight, in 13% of the champion's games
YSKMSkarner
BreatheMordekaiser
GLFSBrand
TarzanSejuani
nenyCorki
XiaohuTristana
AhnJhin
LightZiggs
VampireNautilus
CrispLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming
DefeatRed side
Weibo Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/3 | 3/5/1 | 1/1/3 | 1/2/3 | 0/5/5 | 2/1/4 | 1/1/13 | 8/1/5 | 4/0/12 | 1/3/10 |
| Kill participation | 66.7% | 66.7% | 66.7% | 66.7% | 83.3% | 37.5% | 87.5% | 81.3% | 100% | 68.8% |
| CS | 170 | 182 | 266 | 220 | 26 | 216 | 165 | 272 | 258 | 37 |
| CS per minute | 6.5 | 7.0 | 10.2 | 8.4 | 1.0 | 8.3 | 6.3 | 10.4 | 9.9 | 1.4 |
| Gold | 8,232 | 9,202 | 11,236 | 8,912 | 5,965 | 10,624 | 9,457 | 14,185 | 13,731 | 7,689 |
| Gold share | 18.9% | 21.1% | 25.8% | 20.5% | 13.7% | 19.1% | 17% | 25.5% | 24.7% | 13.8% |
| Earned gold per minute | 183 | 220 | 298 | 209 | 96 | 274 | 230 | 411 | 393 | 162 |
| Damage to champions | 8,403 | 14,607 | 14,631 | 11,709 | 3,706 | 9,787 | 8,528 | 18,334 | 23,181 | 4,191 |
| Damage share | 15.8% | 27.5% | 27.6% | 22.1% | 7% | 15.3% | 13.3% | 28.6% | 36.2% | 6.5% |
| Damage per minute | 322 | 560 | 561 | 449 | 142 | 375 | 327 | 703 | 889 | 161 |
| Damage taken per minute | 849 | 928 | 496 | 475 | 544 | 753 | 1,157 | 528 | 204 | 530 |
| Vision score | 26 | 32 | 36 | 19 | 85 | 28 | 47 | 23 | 25 | 107 |
| Wards placed | 9 | 9 | 11 | 11 | 46 | 14 | 14 | 7 | 11 | 46 |
| Wards killed | 4 | 6 | 11 | 4 | 14 | 1 | 12 | 6 | 2 | 21 |
| Control wards | 3 | 7 | 4 | 2 | 17 | 6 | 13 | 2 | 4 | 17 |
| Gold spent | 7,925 | 8,529 | 10,783 | 8,250 | 5,530 | 9,655 | 9,325 | 12,564 | 11,910 | 6,880 |
| Own jungle monsters | 2 | 124 | 4 | 0 | 0 | 3 | 103 | 20 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 4 | 10 | 9 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11183-11183_game_1
Methodology →