LPL · Patch 15.08 · Split 2
Apr 28, 2025, 09:19 AM · 28.1 minScouting line
LNG Esports closed it: +14.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Zika
7/0/13
Xiaoxu
0/6/3
xiaofang
4/3/16
milkyway
1/5/1
haichao
2/0/15
Tangyuan
2/3/0
LP
8/1/12
JiaQi
1/4/3
Zhuo
3/0/19
Niket
0/6/3
Draft
LNG Esports
Blue sideFirst pick
RumbleZika
Vixiaofang
Taliyahhaichao
Miss FortuneLP
NautilusZhuo
Royal Never Give Up
Red side
GalioXiaoxu
Naafirimilkyway
AkaliTangyuan
JhinJiaQi
AlistarNiket
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 2
- Void grubs
- 4
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 9
- Towers
- 0
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LNG Esports leads; below, Royal Never Give Up.
Biggest lead: LNG Esports +14,523, Royal Never Give Up +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | LNG Esports +14,523 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Unending DespairXiaoxu, in 2.3% of the champion's games
Rod of Ageshaichao, in 4% of the champion's games
Zeke's ConvergenceZhuo, in 5.3% of the champion's games
ZikaRumble
XiaoxuGalio
xiaofangVi
milkywayNaafiri
haichaoTaliyah
TangyuanAkali
LPMiss Fortune
JiaQiJhin
ZhuoNautilus
NiketAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LNG Esports
VictoryRed side
Royal Never Give Up
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/0/13 | 4/3/16 | 2/0/15 | 8/1/12 | 3/0/19 | 0/6/3 | 1/5/1 | 2/3/0 | 1/4/3 | 0/6/3 |
| Kill participation | 83.3% | 83.3% | 70.8% | 83.3% | 91.7% | 75% | 50% | 50% | 100% | 75% |
| CS | 229 | 171 | 232 | 253 | 34 | 190 | 192 | 248 | 241 | 34 |
| CS per minute | 8.1 | 6.1 | 8.3 | 9.0 | 1.2 | 6.8 | 6.8 | 8.8 | 8.6 | 1.2 |
| Gold | 13,778 | 11,144 | 10,697 | 13,461 | 8,269 | 8,179 | 8,917 | 10,231 | 9,725 | 5,774 |
| Gold share | 24% | 19.4% | 18.7% | 23.5% | 14.4% | 19.1% | 20.8% | 23.9% | 22.7% | 13.5% |
| Earned gold per minute | 358 | 264 | 248 | 347 | 162 | 159 | 185 | 232 | 214 | 73 |
| Damage to champions | 23,065 | 15,460 | 15,221 | 27,577 | 6,612 | 8,816 | 8,348 | 8,145 | 14,062 | 3,221 |
| Damage share | 26.2% | 17.6% | 17.3% | 31.4% | 7.5% | 20.7% | 19.6% | 19.1% | 33% | 7.6% |
| Damage per minute | 820 | 550 | 541 | 981 | 235 | 314 | 297 | 290 | 500 | 115 |
| Damage taken per minute | 539 | 1,193 | 289 | 223 | 243 | 896 | 963 | 709 | 519 | 756 |
| Vision score | 33 | 40 | 33 | 38 | 106 | 32 | 33 | 20 | 38 | 92 |
| Wards placed | 7 | 8 | 15 | 11 | 50 | 16 | 8 | 5 | 15 | 52 |
| Wards killed | 6 | 6 | 8 | 13 | 14 | 3 | 6 | 7 | 9 | 11 |
| Control wards | 2 | 7 | 4 | 4 | 15 | 7 | 6 | 2 | 6 | 13 |
| Gold spent | 12,719 | 9,980 | 9,524 | 12,000 | 7,325 | 7,580 | 8,825 | 9,849 | 9,659 | 5,470 |
| Own jungle monsters | 5 | 126 | 4 | 0 | 0 | 0 | 141 | 0 | 1 | 0 |
| Enemy jungle monsters | 0 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 12017-12017_game_1
Methodology →