LPL · Patch 15.09 · Split 2
May 22, 2025, 11:31 AM · 36.4 minScouting line
ThunderTalk Gaming won: +5.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
HOYA
6/3/16
Solokill
5/7/4
xiaohuangren
5/5/12
Aki
4/6/8
SeTab
6/2/10
Doinb
2/4/6
1xn
8/3/7
Leave
3/4/5
Feather
0/2/17
ppgod
1/4/9
Draft
ThunderTalk Gaming
Blue sideFirst pick
RumbleHOYA
Wukongxiaohuangren
AkaliSeTab
Sivir1xn
AlistarFeather
Ninjas in Pyjamas
Red side
GwenSolokill
ViAki
AhriDoinb
VarusLeave
Renata Glascppgod
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 2
- Void grubs
- 1
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 7
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line ThunderTalk Gaming leads; below, Ninjas in Pyjamas.
Biggest lead: ThunderTalk Gaming +5,845, Ninjas in Pyjamas +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | ThunderTalk Gaming +5,845 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Mikael's BlessingFeather, in 1.8% of the champion's games
SwiftmarchHOYA, in 6.9% of the champion's games
Glacial AugmentFeather, in 14% of the champion's games
HOYARumble
SolokillGwen
xiaohuangrenWukong
AkiVi
SeTabAkali
DoinbAhri
1xnSivir
LeaveVarus
FeatherAlistar
ppgodRenata Glasc
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
ThunderTalk Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 6 / 3 / 16(7.33) | 248 6.8/m | ||
| xiaohuangrenxiaohuangren | 5 / 5 / 12(3.4) | 239 6.6/m | |
| 6 / 2 / 10(8) | 276 7.6/m | ||
| 8 / 3 / 7(5) | 341 9.4/m | ||
| 0 / 2 / 17(8.5) | 30 0.8/m |
Red side
Ninjas in Pyjamas
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/3/16 | 5/5/12 | 6/2/10 | 8/3/7 | 0/2/17 | 5/7/4 | 4/6/8 | 2/4/6 | 3/4/5 | 1/4/9 |
| Kill participation | 88% | 68% | 64% | 60% | 68% | 60% | 80% | 53.3% | 53.3% | 66.7% |
| CS | 248 | 239 | 276 | 341 | 30 | 237 | 217 | 277 | 350 | 34 |
| CS per minute | 6.8 | 6.6 | 7.6 | 9.4 | 0.8 | 6.5 | 6.0 | 7.6 | 9.6 | 0.9 |
| Gold | 14,626 | 14,463 | 15,281 | 18,167 | 8,537 | 13,245 | 13,735 | 13,215 | 16,075 | 8,959 |
| Gold share | 20.6% | 20.3% | 21.5% | 25.6% | 12% | 20.3% | 21.1% | 20.3% | 24.6% | 13.7% |
| Earned gold per minute | 271 | 267 | 289 | 369 | 104 | 234 | 247 | 233 | 311 | 116 |
| Damage to champions | 37,521 | 18,478 | 28,203 | 31,327 | 3,925 | 24,090 | 20,575 | 24,652 | 20,707 | 7,681 |
| Damage share | 31.4% | 15.5% | 23.6% | 26.2% | 3.3% | 24.7% | 21.1% | 25.2% | 21.2% | 7.9% |
| Damage per minute | 1,030 | 507 | 774 | 860 | 108 | 661 | 565 | 677 | 568 | 211 |
| Damage taken per minute | 691 | 1,240 | 715 | 501 | 618 | 1,046 | 1,156 | 865 | 769 | 502 |
| Vision score | 29 | 57 | 42 | 44 | 130 | 33 | 58 | 45 | 52 | 142 |
| Wards placed | 24 | 11 | 10 | 15 | 81 | 12 | 14 | 7 | 15 | 71 |
| Wards killed | 1 | 14 | 10 | 13 | 12 | 8 | 12 | 14 | 19 | 16 |
| Control wards | 10 | 11 | 10 | 4 | 23 | 7 | 12 | 5 | 3 | 21 |
| Gold spent | 13,619 | 13,503 | 13,569 | 16,509 | 7,905 | 12,645 | 13,245 | 12,579 | 15,294 | 8,325 |
| Own jungle monsters | 14 | 159 | 0 | 21 | 0 | 5 | 137 | 1 | 31 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 4 | 0 | 0 | 8 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 12070-12070_game_1
Methodology →