LPL · Patch 16.15 · Split 3
Aug 13, 2026, 01:58 PM · 25.1 min · Game 2Scouting line
Bilibili Gaming won: +17.4k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Flandre
3/0/12
Keshi
1/4/1
Xun
8/0/8
Junhao
0/7/4
Knight
8/2/14
Heru
4/3/0
Viper
6/2/10
Ahn
1/6/3
ON
1/2/16
Feather
0/6/5
Draft
Bilibili Gaming
Blue side
AmbessaFlandre
NaafiriXun
GalioKnight
AsheViper
SeraphineON
ThunderTalk Gaming
Red sideFirst pick
RumbleKeshi
ViJunhao
AhriHeru
SivirAhn
RakanFeather
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 0
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, ThunderTalk Gaming.
Biggest lead: Bilibili Gaming +17,444, ThunderTalk Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (25 min) | Bilibili Gaming +17,444 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mejai's SoulstealerKnight, in 6% of the champion's games
Yun Tal WildarrowsViper, in 9.9% of the champion's games
FlandreAmbessa
KeshiRumble
XunNaafiri
JunhaoVi
KnightGalio
HeruAhri
ViperAshe
AhnSivir
ONSeraphine
FeatherRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Bilibili Gaming
VictoryRed side
ThunderTalk Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/12 | 8/0/8 | 8/2/14 | 6/2/10 | 1/2/16 | 1/4/1 | 0/7/4 | 4/3/0 | 1/6/3 | 0/6/5 |
| Kill participation | 57.7% | 61.5% | 84.6% | 61.5% | 65.4% | 33.3% | 66.7% | 66.7% | 66.7% | 83.3% |
| CS | 226 | 222 | 212 | 257 | 29 | 218 | 153 | 225 | 195 | 29 |
| CS per minute | 9.0 | 8.8 | 8.4 | 10.2 | 1.2 | 8.7 | 6.1 | 9.0 | 7.8 | 1.2 |
| Gold | 11,282 | 13,857 | 11,818 | 14,192 | 7,993 | 8,306 | 7,565 | 10,413 | 9,661 | 5,753 |
| Gold share | 19.1% | 23.4% | 20% | 24% | 13.5% | 19.9% | 18.1% | 25% | 23.2% | 13.8% |
| Earned gold per minute | 316 | 418 | 337 | 432 | 185 | 197 | 168 | 281 | 251 | 96 |
| Damage to champions | 16,144 | 14,089 | 22,922 | 25,272 | 9,542 | 13,829 | 8,072 | 15,993 | 13,591 | 3,066 |
| Damage share | 18.4% | 16% | 26.1% | 28.7% | 10.8% | 25.4% | 14.8% | 29.3% | 24.9% | 5.6% |
| Damage per minute | 643 | 561 | 913 | 1,006 | 380 | 551 | 321 | 637 | 541 | 122 |
| Damage taken per minute | 734 | 834 | 858 | 515 | 412 | 694 | 953 | 714 | 710 | 891 |
| Vision score | 30 | 33 | 27 | 41 | 98 | 26 | 24 | 33 | 15 | 83 |
| Wards placed | 11 | 5 | 6 | 14 | 47 | 8 | 7 | 8 | 9 | 41 |
| Wards killed | 2 | 5 | 5 | 6 | 10 | 2 | 5 | 5 | 1 | 10 |
| Control wards | 4 | 4 | 3 | 5 | 13 | 2 | 6 | 3 | 0 | 14 |
| Gold spent | 9,605 | 11,495 | 9,674 | 12,079 | 7,045 | 8,200 | 7,475 | 10,300 | 9,545 | 5,425 |
| Own jungle monsters | 0 | 110 | 0 | 11 | 0 | 0 | 115 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 34 | 0 | 3 | 0 | 0 | 4 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13410-13410_game_2
Methodology →