WLRQ · Patch 16.16
Aug 26, 2026, 08:22 AM · 33.3 minScouting line
EDG Youth Team closed it: +1.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
hui
2/2/7
Liangchen
2/1/3
13day
4/2/11
luoyiyu
3/4/8
wild
4/3/9
Sanling
2/5/5
linn
7/3/5
chesterbb
5/4/6
Jerry
1/3/12
TheHank
1/4/11
Draft
EDG Youth Team
Blue side
Rumblehui
Jarvan IV13day
Cassiopeiawild
Jhinlinn
LeonaJerry
Bilibili Gaming Junior
Red side
K'SanteLiangchen
Viluoyiyu
AhriSanling
Yunarachesterbb
LuluTheHank
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 2
- Void grubs
- 1
- 0
- Heralds
- 1
- 1
- Barons
- 0
- 6
- Towers
- 5
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, Bilibili Gaming Junior.
Biggest lead: EDG Youth Team +1,348, Bilibili Gaming Junior +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | EDG Youth Team +1,348 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
No off-meta choices in this game: everyone followed the season's most common builds.
huiRumble
LiangchenK'Sante
13dayJarvan IV
luoyiyuVi
wildCassiopeia
SanlingAhri
linnJhin
chesterbbYunara
JerryLeona
TheHankLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDG Youth Team
VictoryRed side
Bilibili Gaming Junior
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/7 | 4/2/11 | 4/3/9 | 7/3/5 | 1/3/12 | 2/1/3 | 3/4/8 | 2/5/5 | 5/4/6 | 1/4/11 |
| Kill participation | 50% | 83.3% | 72.2% | 66.7% | 72.2% | 38.5% | 84.6% | 53.8% | 84.6% | 92.3% |
| CS | 295 | 207 | 326 | 344 | 50 | 330 | 238 | 301 | 376 | 31 |
| CS per minute | 8.9 | 6.2 | 9.8 | 10.3 | 1.5 | 9.9 | 7.1 | 9.0 | 11.3 | 0.9 |
| Gold | 14,073 | 12,913 | 13,970 | 17,758 | 9,293 | 13,015 | 13,640 | 12,930 | 18,259 | 8,815 |
| Gold share | 20.7% | 19% | 20.5% | 26.1% | 13.7% | 19.5% | 20.5% | 19.4% | 27.4% | 13.2% |
| Earned gold per minute | 292 | 257 | 289 | 402 | 148 | 260 | 279 | 257 | 417 | 134 |
| Damage to champions | 20,098 | 10,593 | 17,581 | 19,734 | 7,308 | 10,264 | 9,241 | 17,625 | 28,594 | 6,359 |
| Damage share | 26.7% | 14.1% | 23.3% | 26.2% | 9.7% | 14.2% | 12.8% | 24.5% | 39.7% | 8.8% |
| Damage per minute | 603 | 318 | 528 | 592 | 219 | 308 | 277 | 529 | 858 | 191 |
| Damage taken per minute | 483 | 781 | 638 | 484 | 610 | 598 | 671 | 573 | 591 | 383 |
| Vision score | 35 | 40 | 49 | 48 | 174 | 45 | 69 | 58 | 64 | 149 |
| Wards placed | 18 | 8 | 20 | 16 | 77 | 10 | 8 | 16 | 12 | 68 |
| Wards killed | 2 | 8 | 8 | 10 | 27 | 7 | 15 | 10 | 20 | 17 |
| Control wards | 7 | 6 | 8 | 6 | 22 | 4 | 7 | 12 | 7 | 20 |
| Gold spent | 12,675 | 11,539 | 11,879 | 15,689 | 8,430 | 12,144 | 11,877 | 11,679 | 17,264 | 8,460 |
| Own jungle monsters | 0 | 137 | 0 | 11 | 0 | 0 | 147 | 0 | 8 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 16 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13487-13487_game_1
Methodology →