LPL · Patch 7.05 · Spring
Mar 26, 2017, 10:10 AM · 32.9 min · Game 2Scouting line
Vici Gaming closed it: +4.7k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Letme
0/1/5
Loong
2/4/6
Y1han
5/2/1
Bengi
1/0/5
Xiaohu
2/4/2
Easyhoon
5/1/5
Uzi
2/1/3
Endless
2/3/3
Ming
0/2/4
Hetong
0/1/9
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Letme
Rumble · 0/1/5
410
Better in 4 x 10 of 14
Loong
Kled · 2/4/6![]()
- 0
- Kills
- 2
- 1
- Deaths
- 4
- 5
- Assists
- 6
- 5.0
- KDA
- 2.0
- 56%
- Kill participation
- 80%
- 284
- CS
- 327
- 8.6
- CS per minute
- 9.9
- 11,629
- Gold
- 14,451
- 21%
- Gold share
- 24%
- 13,523
- Damage to champions
- 12,812
- 411
- Damage per minute
- 390
- 27%
- Damage share
- 30%
- 327
- Damage taken per minute
- 757
- 15
- Wards placed
- 18
- 0
- Wards killed
- 2
Draft
Royal Never Give Up
Blue sideFirst pick
RumbleLetme
GravesY1han
SyndraXiaohu
VarusUzi
NautilusMing
Vici Gaming
Red side
KledLoong
EliseBengi
VladimirEasyhoon
AsheEndless
LuluHetong
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Royal Never Give Up leads; below, Vici Gaming.
Biggest lead: Royal Never Give Up +0, Vici Gaming +4,728. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Vici Gaming +4,728 |
Blue side
Royal Never Give Up
DefeatRed side
Vici Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/1/5 | 5/2/1 | 2/4/2 | 2/1/3 | 0/2/4 | 2/4/6 | 1/0/5 | 5/1/5 | 2/3/3 | 0/1/9 |
| Kill participation | 55.6% | 66.7% | 44.4% | 55.6% | 44.4% | 80% | 60% | 100% | 50% | 90% |
| CS | 284 | 135 | 268 | 320 | 35 | 327 | 141 | 298 | 240 | 14 |
| CS per minute | 8.6 | 4.1 | 8.2 | 9.7 | 1.1 | 9.9 | 4.3 | 9.1 | 7.3 | 0.4 |
| Gold | 11,629 | 11,227 | 11,611 | 12,443 | 7,624 | 14,451 | 10,776 | 13,698 | 11,940 | 8,397 |
| Gold share | 21.3% | 20.6% | 21.3% | 22.8% | 14% | 24.4% | 18.2% | 23.1% | 20.1% | 14.2% |
| Earned gold per minute | 223 | 211 | 223 | 248 | 102 | 309 | 198 | 286 | 233 | 125 |
| Damage to champions | 13,523 | 11,866 | 11,243 | 10,732 | 3,384 | 12,812 | 7,284 | 12,366 | 7,193 | 3,048 |
| Damage share | 26.6% | 23.4% | 22.2% | 21.1% | 6.7% | 30% | 17.1% | 29% | 16.8% | 7.1% |
| Damage per minute | 411 | 361 | 342 | 326 | 103 | 390 | 222 | 376 | 219 | 93 |
| Damage taken per minute | 327 | 519 | 323 | 270 | 352 | 757 | 543 | 600 | 257 | 221 |
| Wards placed | 15 | 12 | 23 | 17 | 49 | 18 | 29 | 9 | 14 | 40 |
| Wards killed | 0 | 12 | 3 | 14 | 9 | 2 | 22 | 14 | 6 | 8 |
| Control wards | 1 | 7 | 11 | 7 | 19 | 3 | 8 | 6 | 4 | 12 |
| Own jungle monsters | 13 | 65 | 13 | 11 | 0 | 6 | 75 | 7 | 3 | 1 |
| Enemy jungle monsters | 17 | 25 | 2 | 7 | 0 | 22 | 31 | 0 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1571-1950
Methodology →