LSPL · Patch 7.05 · Spring
Mar 21, 2017, 11:12 AM · 39.8 min · Game 2Scouting line
DAN Gaming won: +10.1k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Moyu
5/6/7
Lies
3/4/21
H4cker
4/5/4
Karin
6/2/18
Chunibyo
5/9/3
Ggoong
13/4/9
Zhanzhao
3/8/3
QiuQiu
10/4/12
KING
0/7/8
Cat
3/3/14
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Moyu
Gangplank · 5/6/7
104
Better in 10 x 4 of 14
Lies
Shen · 3/4/21![]()
- 5
- Kills
- 3
- 6
- Deaths
- 4
- 7
- Assists
- 21
- 2.0
- KDA
- 6.0
- 71%
- Kill participation
- 69%
- 423
- CS
- 326
- 10.6
- CS per minute
- 8.2
- 19,816
- Gold
- 17,483
- 26%
- Gold share
- 21%
- 37,284
- Damage to champions
- 22,376
- 937
- Damage per minute
- 562
- 37%
- Damage share
- 17%
- 849
- Damage taken per minute
- 927
- 21
- Wards placed
- 25
- 8
- Wards killed
- 6
Draft
Gama E-Sport Dream (伽马电子竞技)
Blue side
GangplankMoyu
GravesH4cker
SwainChunibyo
KalistaZhanzhao
BraumKING
DAN Gaming
Red side
ShenLies
GragasKarin
TalonGgoong
EzrealQiuQiu
ZyraCat
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 5
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Gama E-Sport Dream (伽马电子竞技) leads; below, DAN Gaming.
Biggest lead: Gama E-Sport Dream (伽马电子竞技) +0, DAN Gaming +10,055. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (40 min) | DAN Gaming +10,055 |
Blue side
Gama E-Sport Dream (伽马电子竞技)
DefeatRed side
DAN Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/6/7 | 4/5/4 | 5/9/3 | 3/8/3 | 0/7/8 | 3/4/21 | 6/2/18 | 13/4/9 | 10/4/12 | 3/3/14 |
| Kill participation | 70.6% | 47.1% | 47.1% | 35.3% | 47.1% | 68.6% | 68.6% | 62.9% | 62.9% | 48.6% |
| CS | 423 | 297 | 268 | 355 | 46 | 326 | 184 | 315 | 323 | 50 |
| CS per minute | 10.6 | 7.5 | 6.7 | 8.9 | 1.2 | 8.2 | 4.6 | 7.9 | 8.1 | 1.3 |
| Gold | 19,816 | 15,755 | 14,592 | 15,028 | 10,198 | 17,483 | 15,921 | 19,337 | 18,753 | 13,950 |
| Gold share | 26.3% | 20.9% | 19.4% | 19.9% | 13.5% | 20.5% | 18.6% | 22.6% | 21.9% | 16.3% |
| Earned gold per minute | 369 | 267 | 238 | 249 | 127 | 310 | 271 | 357 | 342 | 222 |
| Damage to champions | 37,284 | 13,967 | 25,691 | 15,774 | 7,468 | 22,376 | 21,058 | 25,205 | 33,446 | 29,915 |
| Damage share | 37.2% | 13.9% | 25.6% | 15.7% | 7.5% | 17% | 16% | 19.1% | 25.3% | 22.7% |
| Damage per minute | 937 | 351 | 646 | 396 | 188 | 562 | 529 | 633 | 840 | 752 |
| Damage taken per minute | 849 | 799 | 857 | 674 | 768 | 927 | 1,035 | 669 | 584 | 408 |
| Wards placed | 21 | 37 | 10 | 11 | 58 | 25 | 30 | 24 | 15 | 46 |
| Wards killed | 8 | 20 | 3 | 14 | 5 | 6 | 35 | 6 | 9 | 21 |
| Control wards | 8 | 15 | 2 | 2 | 21 | 7 | 6 | 4 | 0 | 10 |
| Own jungle monsters | 6 | 97 | 3 | 15 | 0 | 18 | 61 | 12 | 5 | 0 |
| Enemy jungle monsters | 26 | 38 | 0 | 1 | 0 | 12 | 39 | 3 | 2 | 11 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1635-1901
Methodology →