LPL · Patch 7.14 · Summer
Aug 03, 2017, 12:18 PM · 49.1 min · Game 2Scouting line
Snake Esports won: +0.8k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Duke
1/4/13
Flandre
1/3/12
Kid
4/6/5
SofM
0/2/13
Rookie
6/3/5
Zz1tai
12/6/4
West
2/1/6
Ohq
3/2/4
Baolan
3/2/8
Hudie
0/3/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Duke
Maokai · 1/4/13
67
Better in 6 x 7 of 14
Flandre
Jarvan IV · 1/3/12![]()
- 1
- Kills
- 1
- 4
- Deaths
- 3
- 13
- Assists
- 12
- 3.5
- KDA
- 4.3
- 88%
- Kill participation
- 81%
- 349
- CS
- 421
- 7.1
- CS per minute
- 8.6
- 17,436
- Gold
- 19,546
- 19%
- Gold share
- 21%
- 23,315
- Damage to champions
- 21,677
- 475
- Damage per minute
- 442
- 18%
- Damage share
- 16%
- 1,054
- Damage taken per minute
- 1,030
- 23
- Wards placed
- 21
- 7
- Wards killed
- 14
Draft
Invictus Gaming
Blue sideFirst pick
MaokaiDuke
Rek'SaiKid
CassiopeiaRookie
CaitlynWest
AlistarBaolan
Snake Esports
Red side
Jarvan IVFlandre
GragasSofM
ViktorZz1tai
XayahOhq
RakanHudie
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 1
- 11
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, Snake Esports.
Biggest lead: Invictus Gaming +0, Snake Esports +792. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (49 min) | Snake Esports +792 |
Blue side
Invictus Gaming
DefeatRed side
Snake Esports
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/13 | 4/6/5 | 6/3/5 | 2/1/6 | 3/2/8 | 1/3/12 | 0/2/13 | 12/6/4 | 3/2/4 | 0/3/11 |
| Kill participation | 87.5% | 56.3% | 68.8% | 50% | 68.8% | 81.3% | 81.3% | 100% | 43.8% | 68.8% |
| CS | 349 | 191 | 381 | 494 | 79 | 421 | 191 | 446 | 485 | 22 |
| CS per minute | 7.1 | 3.9 | 7.8 | 10.1 | 1.6 | 8.6 | 3.9 | 9.1 | 9.9 | 0.4 |
| Gold | 17,436 | 16,569 | 19,904 | 22,261 | 14,451 | 19,546 | 15,605 | 21,741 | 20,483 | 14,038 |
| Gold share | 19.2% | 18.3% | 22% | 24.6% | 15.9% | 21.4% | 17.1% | 23.8% | 22.4% | 15.4% |
| Earned gold per minute | 228 | 210 | 278 | 326 | 167 | 271 | 190 | 315 | 290 | 158 |
| Damage to champions | 23,315 | 11,763 | 33,781 | 54,633 | 6,738 | 21,677 | 15,415 | 56,604 | 35,852 | 6,178 |
| Damage share | 17.9% | 9% | 25.9% | 42% | 5.2% | 16% | 11.4% | 41.7% | 26.4% | 4.6% |
| Damage per minute | 475 | 240 | 688 | 1,113 | 137 | 442 | 314 | 1,154 | 731 | 126 |
| Damage taken per minute | 1,054 | 1,034 | 511 | 544 | 524 | 1,030 | 950 | 518 | 356 | 465 |
| Wards placed | 23 | 43 | 14 | 21 | 103 | 21 | 73 | 29 | 14 | 91 |
| Wards killed | 7 | 24 | 16 | 24 | 19 | 14 | 26 | 9 | 6 | 20 |
| Control wards | 1 | 11 | 10 | 2 | 40 | 2 | 27 | 4 | 2 | 27 |
| Own jungle monsters | 0 | 99 | 6 | 25 | 0 | 11 | 87 | 31 | 27 | 0 |
| Enemy jungle monsters | 0 | 63 | 4 | 19 | 1 | 2 | 35 | 40 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 2695-2686
Methodology →