LDL · Patch 8.06 · Spring - E
Apr 20, 2018, 06:33 AM · 37.9 min · Game 2Scouting line
Unlimited Potential won: +0.6k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Water
1/2/4
Biubiu
0/2/8
Aix
2/4/11
kola
1/4/7
Peng
6/1/7
Dian
5/0/4
Endless
5/3/7
Babi9
6/4/5
Xintai
0/3/11
Sora
1/4/10
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Water
Sion · 1/2/4
49
Better in 4 x 9 of 14
Biubiu
Gnar · 0/2/8![]()
- 1
- Kills
- 0
- 2
- Deaths
- 2
- 4
- Assists
- 8
- 2.5
- KDA
- 4.0
- 36%
- Kill participation
- 62%
- 289
- CS
- 301
- 7.6
- CS per minute
- 7.9
- 13,719
- Gold
- 13,255
- 20%
- Gold share
- 19%
- 12,326
- Damage to champions
- 16,829
- 325
- Damage per minute
- 444
- 18%
- Damage share
- 22%
- 684
- Damage taken per minute
- 730
- 28
- Wards placed
- 22
- 4
- Wards killed
- 8
Draft
Unlimited Potential
Blue side
SionWater
TrundleAix
AzirPeng
Kai'SaEndless
RakanXintai
Suning-S
Red side
GnarBiubiu
Olafkola
RyzeDian
TristanaBabi9
AlistarSora
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 5
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 10
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Unlimited Potential leads; below, Suning-S.
Biggest lead: Unlimited Potential +557, Suning-S +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | Unlimited Potential +557 |
Blue side
Unlimited Potential
VictoryRed side
Suning-S
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/4 | 2/4/11 | 6/1/7 | 5/3/7 | 0/3/11 | 0/2/8 | 1/4/7 | 5/0/4 | 6/4/5 | 1/4/10 |
| Kill participation | 35.7% | 92.9% | 92.9% | 85.7% | 78.6% | 61.5% | 61.5% | 69.2% | 84.6% | 84.6% |
| CS | 289 | 169 | 350 | 329 | 28 | 301 | 166 | 411 | 376 | 62 |
| CS per minute | 7.6 | 4.5 | 9.2 | 8.7 | 0.7 | 7.9 | 4.4 | 10.8 | 9.9 | 1.6 |
| Gold | 13,719 | 12,169 | 16,572 | 16,448 | 10,342 | 13,255 | 10,948 | 17,263 | 17,263 | 9,964 |
| Gold share | 19.8% | 17.6% | 23.9% | 23.8% | 14.9% | 19.3% | 15.9% | 25.1% | 25.1% | 14.5% |
| Earned gold per minute | 232 | 191 | 307 | 304 | 143 | 220 | 159 | 325 | 325 | 133 |
| Damage to champions | 12,326 | 7,761 | 24,463 | 18,116 | 6,246 | 16,829 | 9,221 | 25,124 | 20,662 | 5,689 |
| Damage share | 17.9% | 11.3% | 35.5% | 26.3% | 9.1% | 21.7% | 11.9% | 32.4% | 26.7% | 7.3% |
| Damage per minute | 325 | 205 | 645 | 478 | 165 | 444 | 243 | 662 | 545 | 150 |
| Damage taken per minute | 684 | 907 | 347 | 352 | 414 | 730 | 776 | 378 | 405 | 417 |
| Wards placed | 28 | 23 | 19 | 15 | 57 | 22 | 59 | 14 | 14 | 63 |
| Wards killed | 4 | 28 | 24 | 8 | 20 | 8 | 19 | 10 | 17 | 10 |
| Control wards | 12 | 15 | 12 | 3 | 19 | 4 | 14 | 8 | 4 | 14 |
| Own jungle monsters | 12 | 107 | 18 | 25 | 0 | 14 | 73 | 31 | 36 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 4 | 0 | 2 | 10 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3294-4131
Methodology →