LDL · Patch 8.13 · Summer - S
Jul 28, 2018, 08:32 AM · 65.6 min · Game 2Scouting line
Scorpio Game closed it: went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Humble
3/3/8
melody
3/2/8
Brave
1/5/8
Wings
5/4/8
Crank
4/5/6
xlanpang
3/2/7
Xiaguang
7/2/6
Xiaoali
4/4/7
XinMo
1/2/12
Yui
2/4/9
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Humble
Rumble · 3/3/8
84
Better in 8 x 4 of 14
melody
Cho'Gath · 3/2/8![]()
- 3
- Kills
- 3
- 3
- Deaths
- 2
- 8
- Assists
- 8
- 3.7
- KDA
- 5.5
- 69%
- Kill participation
- 65%
- 428
- CS
- 365
- 6.5
- CS per minute
- 5.6
- 21,948
- Gold
- 20,023
- 20%
- Gold share
- 18%
- 50,169
- Damage to champions
- 21,424
- 765
- Damage per minute
- 327
- 19%
- Damage share
- 20%
- 355
- Damage taken per minute
- 2,027
- 40
- Wards placed
- 32
- 4
- Wards killed
- 12
Draft
Team Fighter
Blue side
RumbleHumble
SkarnerBrave
IreliaCrank
EzrealXiaguang
MorganaXinMo
Scorpio Game
Red side
Cho'Gathmelody
TrundleWings
Oriannaxlanpang
VarusXiaoali
Tahm KenchYui
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 5
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 4
- Barons
- 1
- 8
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Fighter leads; below, Scorpio Game.
Biggest lead: Team Fighter +2,531, Scorpio Game +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (66 min) | Team Fighter +2,531 |
Blue side
Team Fighter
DefeatRed side
Scorpio Game
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/3/8 | 1/5/8 | 4/5/6 | 7/2/6 | 1/2/12 | 3/2/8 | 5/4/8 | 3/2/7 | 4/4/7 | 2/4/9 |
| Kill participation | 68.8% | 56.3% | 62.5% | 81.3% | 81.3% | 64.7% | 76.5% | 58.8% | 64.7% | 64.7% |
| CS | 428 | 275 | 437 | 611 | 60 | 365 | 222 | 620 | 598 | 123 |
| CS per minute | 6.5 | 4.2 | 6.7 | 9.3 | 0.9 | 5.6 | 3.4 | 9.5 | 9.1 | 1.9 |
| Gold | 21,948 | 18,592 | 22,630 | 30,525 | 17,442 | 20,023 | 18,508 | 25,817 | 28,176 | 16,082 |
| Gold share | 19.7% | 16.7% | 20.4% | 27.5% | 15.7% | 18.4% | 17% | 23.8% | 25.9% | 14.8% |
| Earned gold per minute | 208 | 157 | 219 | 339 | 139 | 179 | 156 | 267 | 303 | 119 |
| Damage to champions | 50,169 | 10,754 | 29,565 | 150,341 | 28,352 | 21,424 | 9,880 | 31,796 | 38,275 | 3,732 |
| Damage share | 18.6% | 4% | 11% | 55.9% | 10.5% | 20.4% | 9.4% | 30.3% | 36.4% | 3.6% |
| Damage per minute | 765 | 164 | 451 | 2,294 | 433 | 327 | 151 | 485 | 584 | 57 |
| Damage taken per minute | 355 | 724 | 623 | 386 | 191 | 2,027 | 1,328 | 347 | 497 | 691 |
| Wards placed | 40 | 54 | 21 | 32 | 118 | 32 | 7 | 25 | 22 | 97 |
| Wards killed | 4 | 17 | 11 | 19 | 33 | 12 | 31 | 19 | 42 | 17 |
| Control wards | 14 | 18 | 9 | 4 | 49 | 5 | 9 | 7 | 7 | 40 |
| Own jungle monsters | 11 | 153 | 9 | 85 | 0 | 2 | 98 | 54 | 84 | 0 |
| Enemy jungle monsters | 4 | 8 | 0 | 12 | 0 | 0 | 14 | 11 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3871-4934
Methodology →