LDL · Patch 8.15 · Summer - E
Aug 19, 2018, 07:26 AM · 32.9 minScouting line
Unlimited Potential closed it: +12.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
TTS
6/3/4
Zdz
6/2/12
axiu
1/5/7
Aix
3/3/14
yanguang
4/5/2
Wuming
4/3/12
Kore
0/4/6
Endless
10/1/11
skIIn
0/6/8
Iwandy
0/2/20
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
TTS
Galio · 6/3/4
48
Better in 4 x 8 of 14
Zdz
Swain · 6/2/12![]()
- 6
- Kills
- 6
- 3
- Deaths
- 2
- 4
- Assists
- 12
- 3.3
- KDA
- 9.0
- 91%
- Kill participation
- 78%
- 245
- CS
- 268
- 7.5
- CS per minute
- 8.2
- 11,476
- Gold
- 13,556
- 22%
- Gold share
- 21%
- 20,970
- Damage to champions
- 20,279
- 638
- Damage per minute
- 617
- 23%
- Damage share
- 31%
- 436
- Damage taken per minute
- 1,074
- 14
- Wards placed
- 17
- 5
- Wards killed
- 5
Draft
VP Game
Blue side
GalioTTS
Camilleaxiu
Cassiopeiayanguang
EzrealKore
RakanskIIn
Unlimited Potential
Red side
SwainZdz
TrundleAix
AhriWuming
Kai'SaEndless
AlistarIwandy
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line VP Game leads; below, Unlimited Potential.
Biggest lead: VP Game +0, Unlimited Potential +12,409. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Unlimited Potential +12,409 |
Blue side
VP Game
DefeatRed side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/3/4 | 1/5/7 | 4/5/2 | 0/4/6 | 0/6/8 | 6/2/12 | 3/3/14 | 4/3/12 | 10/1/11 | 0/2/20 |
| Kill participation | 90.9% | 72.7% | 54.5% | 54.5% | 72.7% | 78.3% | 73.9% | 69.6% | 91.3% | 87% |
| CS | 245 | 156 | 249 | 314 | 18 | 268 | 180 | 284 | 322 | 67 |
| CS per minute | 7.5 | 4.7 | 7.6 | 9.6 | 0.5 | 8.2 | 5.5 | 8.6 | 9.8 | 2.0 |
| Gold | 11,476 | 10,134 | 11,953 | 12,208 | 7,138 | 13,556 | 12,197 | 13,561 | 16,806 | 9,198 |
| Gold share | 21.7% | 19.2% | 22.6% | 23.1% | 13.5% | 20.8% | 18.7% | 20.8% | 25.7% | 14.1% |
| Earned gold per minute | 218 | 178 | 233 | 241 | 86 | 282 | 240 | 282 | 381 | 149 |
| Damage to champions | 20,970 | 12,045 | 28,167 | 24,602 | 5,391 | 20,279 | 5,398 | 15,424 | 18,216 | 5,755 |
| Damage share | 23% | 13.2% | 30.9% | 27% | 5.9% | 31.2% | 8.3% | 23.7% | 28% | 8.8% |
| Damage per minute | 638 | 366 | 857 | 749 | 164 | 617 | 164 | 469 | 554 | 175 |
| Damage taken per minute | 436 | 901 | 602 | 407 | 389 | 1,074 | 1,322 | 399 | 293 | 663 |
| Wards placed | 14 | 12 | 16 | 17 | 43 | 17 | 17 | 10 | 11 | 46 |
| Wards killed | 5 | 8 | 5 | 5 | 13 | 5 | 24 | 10 | 6 | 11 |
| Control wards | 3 | 12 | 5 | 3 | 12 | 7 | 14 | 4 | 5 | 12 |
| Own jungle monsters | 10 | 89 | 20 | 18 | 0 | 5 | 101 | 12 | 21 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 1 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3949-5118
Methodology →