LDL · Patch 8.16 · Summer - E
Aug 30, 2018, 10:32 AM · 24.1 minScouting line
Unlimited Potential won: +5.1k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
1ee
0/1/5
Zdz
4/2/2
Yue
3/3/2
Aix
4/3/5
Asi
1/2/3
Peng
3/2/1
Lad
4/4/3
Endless
1/0/9
AC
1/3/6
Iwandy
1/2/8
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
1ee
Ornn · 0/1/5
410
Better in 4 x 10 of 14
Zdz
Urgot · 4/2/2![]()
- 0
- Kills
- 4
- 1
- Deaths
- 2
- 5
- Assists
- 2
- 5.0
- KDA
- 3.0
- 56%
- Kill participation
- 46%
- 147
- CS
- 240
- 6.1
- CS per minute
- 10.0
- 7,153
- Gold
- 10,965
- 18%
- Gold share
- 24%
- 3,364
- Damage to champions
- 8,452
- 140
- Damage per minute
- 351
- 10%
- Damage share
- 29%
- 316
- Damage taken per minute
- 473
- 11
- Wards placed
- 14
- 1
- Wards killed
- 4
Draft
SanHe Gaming
Blue side
Ornn1ee
NocturneYue
RyzeAsi
CaitlynLad
MorganaAC
Unlimited Potential
Red side
UrgotZdz
Xin ZhaoAix
SyndraPeng
XayahEndless
AlistarIwandy
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 0
- 3
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line SanHe Gaming leads; below, Unlimited Potential.
Biggest lead: SanHe Gaming +0, Unlimited Potential +5,121. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | Unlimited Potential +5,121 |
Blue side
SanHe Gaming
DefeatRed side
Unlimited Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/1/5 | 3/3/2 | 1/2/3 | 4/4/3 | 1/3/6 | 4/2/2 | 4/3/5 | 3/2/1 | 1/0/9 | 1/2/8 |
| Kill participation | 55.6% | 55.6% | 44.4% | 77.8% | 77.8% | 46.2% | 69.2% | 30.8% | 76.9% | 69.2% |
| CS | 147 | 99 | 238 | 225 | 12 | 240 | 138 | 222 | 199 | 39 |
| CS per minute | 6.1 | 4.1 | 9.9 | 9.4 | 0.5 | 10.0 | 5.7 | 9.2 | 8.3 | 1.6 |
| Gold | 7,153 | 7,794 | 9,024 | 9,957 | 6,297 | 10,965 | 9,096 | 9,579 | 9,328 | 6,378 |
| Gold share | 17.8% | 19.4% | 22.4% | 24.8% | 15.7% | 24.2% | 20.1% | 21.1% | 20.6% | 14.1% |
| Earned gold per minute | 164 | 190 | 241 | 280 | 128 | 322 | 244 | 264 | 254 | 131 |
| Damage to champions | 3,364 | 5,385 | 8,652 | 10,455 | 6,149 | 8,452 | 4,967 | 6,328 | 6,980 | 2,270 |
| Damage share | 9.9% | 15.8% | 25.4% | 30.7% | 18.1% | 29.1% | 17.1% | 21.8% | 24.1% | 7.8% |
| Damage per minute | 140 | 224 | 360 | 435 | 256 | 351 | 207 | 263 | 290 | 94 |
| Damage taken per minute | 316 | 636 | 341 | 327 | 315 | 473 | 913 | 253 | 257 | 455 |
| Wards placed | 11 | 8 | 8 | 6 | 28 | 14 | 7 | 9 | 10 | 27 |
| Wards killed | 1 | 7 | 4 | 8 | 7 | 4 | 8 | 1 | 7 | 5 |
| Control wards | 3 | 8 | 2 | 3 | 13 | 7 | 7 | 6 | 5 | 8 |
| Own jungle monsters | 1 | 71 | 20 | 4 | 0 | 6 | 88 | 12 | 1 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3981-5193
Methodology →