LDL · Patch 8.16 · Summer - S
Aug 30, 2018, 12:31 PM · 25.6 min · Game 2Scouting line
Team Fighter won: +9.9k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
JiXuan
0/2/2
Sundae
2/2/5
Yuan
1/5/3
Brave
2/1/7
Tagain
4/5/0
Crank
6/1/7
Aming
1/2/1
Xiaguang
4/2/7
XiGua
1/3/2
XinMo
3/1/8
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
JiXuan
Poppy · 0/2/2
012
Better in 0 x 12 of 14
Sundae
Jayce · 2/2/5![]()
- 0
- Kills
- 2
- 2
- Deaths
- 2
- 2
- Assists
- 5
- 1.0
- KDA
- 3.5
- 29%
- Kill participation
- 41%
- 199
- CS
- 227
- 7.8
- CS per minute
- 8.9
- 7,902
- Gold
- 10,052
- 19.6%
- Gold share
- 20.0%
- 5,220
- Damage to champions
- 10,170
- 204
- Damage per minute
- 397
- 14%
- Damage share
- 23%
- 503
- Damage taken per minute
- 592
- 10
- Wards placed
- 10
- 2
- Wards killed
- 4
Draft
DengKaiLi Game Team
Blue side
PoppyJiXuan
GragasYuan
RyzeTagain
YasuoAming
RakanXiGua
Team Fighter
Red side
JayceSundae
CamilleBrave
GalioCrank
DravenXiaguang
LeonaXinMo
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DengKaiLi Game Team leads; below, Team Fighter.
Biggest lead: DengKaiLi Game Team +0, Team Fighter +9,913. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Team Fighter +9,913 |
Blue side
DengKaiLi Game Team
DefeatRed side
Team Fighter
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/2 | 1/5/3 | 4/5/0 | 1/2/1 | 1/3/2 | 2/2/5 | 2/1/7 | 6/1/7 | 4/2/7 | 3/1/8 |
| Kill participation | 28.6% | 57.1% | 57.1% | 28.6% | 42.9% | 41.2% | 52.9% | 76.5% | 64.7% | 64.7% |
| CS | 199 | 155 | 220 | 187 | 9 | 227 | 93 | 221 | 233 | 66 |
| CS per minute | 7.8 | 6.1 | 8.6 | 7.3 | 0.4 | 8.9 | 3.6 | 8.6 | 9.1 | 2.6 |
| Gold | 7,902 | 8,355 | 9,774 | 8,291 | 5,989 | 10,052 | 8,335 | 11,504 | 12,468 | 7,865 |
| Gold share | 19.6% | 20.7% | 24.2% | 20.6% | 14.9% | 20% | 16.6% | 22.9% | 24.8% | 15.7% |
| Earned gold per minute | 175 | 193 | 248 | 191 | 101 | 259 | 192 | 316 | 354 | 174 |
| Damage to champions | 5,220 | 7,351 | 12,993 | 5,690 | 5,821 | 10,170 | 6,400 | 12,426 | 12,097 | 3,890 |
| Damage share | 14.1% | 19.8% | 35% | 15.3% | 15.7% | 22.6% | 14.2% | 27.6% | 26.9% | 8.6% |
| Damage per minute | 204 | 287 | 507 | 222 | 227 | 397 | 250 | 485 | 472 | 152 |
| Damage taken per minute | 503 | 810 | 534 | 310 | 312 | 592 | 704 | 515 | 372 | 428 |
| Wards placed | 10 | 8 | 12 | 8 | 39 | 10 | 15 | 7 | 7 | 29 |
| Wards killed | 2 | 3 | 4 | 2 | 7 | 4 | 9 | 1 | 2 | 18 |
| Control wards | 3 | 6 | 4 | 1 | 9 | 3 | 14 | 1 | 5 | 11 |
| Own jungle monsters | 0 | 70 | 9 | 8 | 0 | 8 | 44 | 12 | 8 | 0 |
| Enemy jungle monsters | 0 | 24 | 0 | 8 | 0 | 4 | 16 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3984-5207
Methodology →