LDL · Patch 9.02 · Spring
Mar 01, 2019, 04:34 AM · 32.7 min · Game 214Kills9
65.7kGold59.3k
55,664Damage54,361
Scouting line
Vici Gaming Potential closed it: +6.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Zdz
5/0/6
Bin
0/3/1
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—
—
—
—
—
Ending
2/3/5
View
6/4/1
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—
—
—
—
—
Dustwind
4/0/3
lilac
0/2/2
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—
—
—
—
—
985
2/5/4
Shark
2/1/5
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—
—
—
—
—
Jerry
1/1/10
Cruel
1/4/7
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Draft
Vici Gaming Potential
Blue sideFirst pick
GangplankZdz
GragasEnding
UrgotDustwind
Ezreal985
GalioJerry
Bans




Suning-S
Red side
JaxBin
Lee SinView
Lissandralilac
SivirShark
Tahm KenchCruel
Bans




Objectives
Suning-S
- 0
- Gold at 15
- -0
- 3
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 5
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Vici Gaming Potential leads; below, Suning-S.
Biggest lead: Vici Gaming Potential +6,406, Suning-S +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Vici Gaming Potential +6,406 |
Blue side
Vici Gaming Potential
VictoryRed side
Suning-S
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/0/6 | 2/3/5 | 4/0/3 | 2/5/4 | 1/1/10 | 0/3/1 | 6/4/1 | 0/2/2 | 2/1/5 | 1/4/7 |
| Kill participation | 78.6% | 50% | 50% | 42.9% | 78.6% | 11.1% | 77.8% | 22.2% | 77.8% | 88.9% |
| CS | 334 | 171 | 216 | 283 | 79 | 296 | 136 | 291 | 349 | 65 |
| CS per minute | 10.2 | 5.2 | 6.6 | 8.7 | 2.4 | 9.1 | 4.2 | 8.9 | 10.7 | 2.0 |
| Gold | 17,963 | 10,960 | 11,988 | 13,298 | 11,509 | 11,840 | 10,593 | 11,465 | 14,591 | 10,823 |
| Gold share | 27.3% | 16.7% | 18.2% | 20.2% | 17.5% | 20% | 17.9% | 19.3% | 24.6% | 18.2% |
| Earned gold per minute | 419 | 205 | 236 | 276 | 221 | 231 | 193 | 220 | 316 | 200 |
| Damage to champions | 22,384 | 6,716 | 8,896 | 12,470 | 5,198 | 10,659 | 7,589 | 14,691 | 17,306 | 4,116 |
| Damage share | 40.2% | 12.1% | 16% | 22.4% | 9.3% | 19.6% | 14% | 27% | 31.8% | 7.6% |
| Damage per minute | 685 | 205 | 272 | 382 | 159 | 326 | 232 | 449 | 530 | 126 |
| Damage taken per minute | 690 | 699 | 501 | 435 | 324 | 464 | 616 | 488 | 329 | 452 |
| Wards placed | 18 | 28 | 19 | 11 | 60 | 18 | 36 | 13 | 15 | 52 |
| Wards killed | 6 | 9 | 20 | 8 | 14 | 3 | 12 | 11 | 10 | 10 |
| Control wards | 7 | 9 | 8 | 4 | 18 | 7 | 12 | 12 | 5 | 15 |
| Own jungle monsters | 16 | 71 | 7 | 17 | 0 | 21 | 69 | 10 | 31 | 0 |
| Enemy jungle monsters | 0 | 16 | 4 | 0 | 1 | 3 | 12 | 0 | 0 | 0 |
| Multikills | 1× double | — | — | — | — | — | — | — | — | — |
Game ID 4502-5522
Methodology →