LDL · Patch 10.06 · Spring
Apr 14, 2020, 07:22 AM · 49.5 min23Kills22
90.6kGold85.7k
120,476Damage128,088
Scouting line
Victorious Gaming won: +4.9k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
sqb
7/6/6
Humble
4/3/11
—
—
—
—
—
—
Bun
5/4/10
Hook
3/4/9
—
—
—
—
—
—
Recall
4/9/12
YeG
9/3/6
—
—
—
—
—
—
Jz
5/2/10
A02
2/8/13
—
—
—
—
—
—
Xfq
2/1/14
Teeen
4/5/9
—
—
—
—
—
—
Draft
Victorious Gaming
Blue sideFirst pick
Aatroxsqb
WukongBun
NeekoRecall
VarusJz
Tahm KenchXfq
Bans




Joy Dream
Red side
RenektonHumble
Rek'SaiHook
SyndraYeG
SennaA02
MaokaiTeeen
Bans




Objectives
Joy Dream
- 0
- Gold at 15
- -0
- 5
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 3
- Barons
- 0
- 11
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Victorious Gaming leads; below, Joy Dream.
Biggest lead: Victorious Gaming +4,893, Joy Dream +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (50 min) | Victorious Gaming +4,893 |
Blue side
Victorious Gaming
VictoryRed side
Joy Dream
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 7/6/6 | 5/4/10 | 4/9/12 | 5/2/10 | 2/1/14 | 4/3/11 | 3/4/9 | 9/3/6 | 2/8/13 | 4/5/9 |
| Kill participation | 56.5% | 65.2% | 69.6% | 65.2% | 69.6% | 68.2% | 54.5% | 68.2% | 68.2% | 59.1% |
| CS | 327 | 265 | 351 | 495 | 35 | 356 | 248 | 414 | 113 | 233 |
| CS per minute | 6.6 | 5.4 | 7.1 | 10.0 | 0.7 | 7.2 | 5.0 | 8.4 | 2.3 | 4.7 |
| Gold | 18,358 | 18,019 | 19,471 | 22,510 | 12,220 | 18,730 | 17,005 | 20,780 | 13,727 | 15,443 |
| Gold share | 20.3% | 19.9% | 21.5% | 24.9% | 13.5% | 21.9% | 19.8% | 24.3% | 16% | 18% |
| Earned gold per minute | 243 | 236 | 265 | 327 | 119 | 250 | 216 | 292 | 149 | 184 |
| Damage to champions | 33,793 | 18,171 | 28,997 | 31,905 | 7,610 | 33,436 | 20,693 | 33,181 | 21,263 | 19,515 |
| Damage share | 28% | 15.1% | 24.1% | 26.5% | 6.3% | 26.1% | 16.2% | 25.9% | 16.6% | 15.2% |
| Damage per minute | 683 | 367 | 586 | 645 | 154 | 675 | 418 | 670 | 430 | 394 |
| Damage taken per minute | 1,122 | 859 | 594 | 406 | 452 | 1,012 | 981 | 315 | 442 | 705 |
| Damage mitigated per minute | 1,433 | 963 | 440 | 480 | 541 | 1,514 | 844 | 175 | 204 | 1,113 |
| Damage to towers | 5,318 | 3,489 | 4,471 | 4,180 | 399 | 5,082 | 5,422 | 4,949 | 4,444 | 960 |
| Vision score | 49 | 79 | 53 | 59 | 154 | 59 | 76 | 46 | 144 | 49 |
| Wards placed | 23 | 10 | 32 | 14 | 112 | 22 | 17 | 22 | 49 | 33 |
| Wards killed | 5 | 25 | 9 | 19 | 12 | 13 | 22 | 6 | 29 | 2 |
| Control wards | 7 | 10 | 4 | 4 | 32 | 3 | 15 | 7 | 8 | 15 |
| Gold spent | 18,075 | 17,875 | 21,700 | 23,400 | 11,850 | 18,825 | 15,000 | 19,450 | 13,625 | 15,175 |
| Own jungle monsters | 19 | 102 | 42 | 57 | 0 | 18 | 134 | 38 | 12 | 0 |
| Enemy jungle monsters | 9 | 10 | 20 | 9 | 0 | 0 | 9 | 8 | 0 | 0 |
| Multikills | 2× double | 2× double | — | 1× double | — | 1× double | — | — | — | — |
Game ID 6099-7582
Methodology →