LDL · Patch 10.11 · Summer
Jun 11, 2020, 05:14 AM · 44.1 min20Kills11
80.6kGold77.3k
91,903Damage65,544
Scouting line
LGD Gaming Young Team won: +3.4k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
fearness
1/2/12
hulatang
4/2/2
—
—
—
—
—
—
Flora
8/1/8
Beige
2/6/3
—
—
—
—
—
—
Xzz
4/2/14
Duye
0/4/8
—
—
—
—
—
—
Plume
6/4/12
X41007
5/3/5
—
—
—
—
—
—
skIIn
1/2/14
Konodio
0/5/3
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—
—
—
—
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Draft
LGD Gaming Young Team
Blue sideFirst pick
Ornnfearness
GravesFlora
KarmaXzz
EzrealPlume
NautilusskIIn
Bans




Shu Dai Xiong Gaming
Red side
Aatroxhulatang
Lee SinBeige
Twisted FateDuye
ApheliosX41007
LeonaKonodio
Bans




Objectives
Shu Dai Xiong Gaming
- 0
- Gold at 15
- -0
- 5
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 9
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming Young Team leads; below, Shu Dai Xiong Gaming.
Biggest lead: LGD Gaming Young Team +3,368, Shu Dai Xiong Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (44 min) | LGD Gaming Young Team +3,368 |
Blue side
LGD Gaming Young Team
VictoryRed side
Shu Dai Xiong Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/12 | 8/1/8 | 4/2/14 | 6/4/12 | 1/2/14 | 4/2/2 | 2/6/3 | 0/4/8 | 5/3/5 | 0/5/3 |
| Kill participation | 65% | 80% | 90% | 90% | 75% | 54.5% | 45.5% | 72.7% | 90.9% | 27.3% |
| CS | 297 | 317 | 334 | 407 | 44 | 372 | 166 | 362 | 439 | 40 |
| CS per minute | 6.7 | 7.2 | 7.6 | 9.2 | 1.0 | 8.4 | 3.8 | 8.2 | 10.0 | 0.9 |
| Gold | 14,672 | 18,999 | 16,199 | 20,202 | 10,565 | 17,756 | 12,009 | 17,919 | 20,088 | 9,497 |
| Gold share | 18.2% | 23.6% | 20.1% | 25.1% | 13.1% | 23% | 15.5% | 23.2% | 26% | 12.3% |
| Earned gold per minute | 204 | 302 | 239 | 329 | 111 | 274 | 144 | 278 | 327 | 87 |
| Damage to champions | 17,096 | 17,330 | 18,247 | 29,435 | 9,795 | 18,071 | 2,521 | 19,825 | 22,527 | 2,600 |
| Damage share | 18.6% | 18.9% | 19.9% | 32% | 10.7% | 27.6% | 3.8% | 30.2% | 34.4% | 4% |
| Damage per minute | 388 | 393 | 414 | 667 | 222 | 410 | 57 | 449 | 511 | 59 |
| Damage taken per minute | 551 | 465 | 371 | 401 | 333 | 794 | 841 | 457 | 327 | 410 |
| Damage mitigated per minute | 1,250 | 491 | 414 | 578 | 1,102 | 1,012 | 920 | 302 | 563 | 637 |
| Damage to towers | 1,251 | 5,707 | 8,915 | 8,294 | 1,140 | 1,593 | 883 | 11,818 | 5,881 | 519 |
| Vision score | 36 | 80 | 56 | 45 | 125 | 53 | 43 | 43 | 83 | 136 |
| Wards placed | 11 | 11 | 30 | 9 | 75 | 23 | 22 | 9 | 18 | 93 |
| Wards killed | 9 | 27 | 9 | 13 | 21 | 9 | 9 | 5 | 24 | 17 |
| Control wards | 6 | 11 | 14 | 2 | 20 | 7 | 15 | 6 | 3 | 27 |
| Gold spent | 13,070 | 17,700 | 14,825 | 17,450 | 9,500 | 16,355 | 11,775 | 16,800 | 17,875 | 9,000 |
| Own jungle monsters | 5 | 137 | 20 | 16 | 0 | 20 | 92 | 16 | 29 | 0 |
| Enemy jungle monsters | 2 | 31 | 0 | 12 | 0 | 18 | 19 | 0 | 0 | 0 |
| Multikills | — | 1× double | 1× double | 2× double, 1× triple | — | — | 1× double | — | — | — |
Game ID 6267-7847
Methodology →