LDL · Patch 11.12 · Summer
Jun 30, 2021, 10:39 AM · 27.9 min6Kills11
47.0kGold55.2k
32,518Damage50,564
Scouting line
Rare Atom Period won: +8.2k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Xiaodandy
5/1/1
torch
2/5/1
—
—
—
—
—
—
ShuaiGe
1/2/2
zzx
5/0/4
—
—
—
—
—
—
pyboy
0/1/0
Strive
1/0/6
—
—
—
—
—
—
clean11
0/2/1
Ahn
3/0/7
—
—
—
—
—
—
MengYu
0/5/1
bkr
0/1/10
—
—
—
—
—
—
Draft
All Combo
Blue sideFirst pick
GwenXiaodandy
NidaleeShuaiGe
Renektonpyboy
Kai'Saclean11
LeonaMengYu
Bans




Rare Atom Period
Red side
Jaycetorch
Dianazzx
Lee SinStrive
JinxAhn
Threshbkr
Bans




Objectives
Rare Atom Period
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 5
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line All Combo leads; below, Rare Atom Period.
Biggest lead: All Combo +0, Rare Atom Period +8,189. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Rare Atom Period +8,189 |
Blue side
All Combo
DefeatRed side
Rare Atom Period
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/1/1 | 1/2/2 | 0/1/0 | 0/2/1 | 0/5/1 | 2/5/1 | 5/0/4 | 1/0/6 | 3/0/7 | 0/1/10 |
| Kill participation | 100% | 50% | 0% | 16.7% | 16.7% | 27.3% | 81.8% | 63.6% | 90.9% | 90.9% |
| CS | 296 | 178 | 222 | 232 | 40 | 185 | 207 | 324 | 328 | 34 |
| CS per minute | 10.6 | 6.4 | 8.0 | 8.3 | 1.4 | 6.6 | 7.4 | 11.6 | 11.8 | 1.2 |
| Gold | 13,841 | 9,685 | 8,653 | 9,129 | 5,711 | 9,003 | 11,148 | 12,977 | 14,703 | 7,377 |
| Gold share | 29.4% | 20.6% | 18.4% | 19.4% | 12.1% | 16.3% | 20.2% | 23.5% | 26.6% | 13.4% |
| Earned gold per minute | 364 | 215 | 178 | 195 | 73 | 191 | 268 | 333 | 395 | 132 |
| Damage to champions | 14,777 | 6,373 | 4,891 | 4,242 | 2,235 | 10,015 | 8,375 | 10,465 | 19,343 | 2,366 |
| Damage share | 45.4% | 19.6% | 15% | 13% | 6.9% | 19.8% | 16.6% | 20.7% | 38.3% | 4.7% |
| Damage per minute | 530 | 229 | 175 | 152 | 80 | 359 | 300 | 375 | 694 | 85 |
| Damage taken per minute | 686 | 736 | 639 | 370 | 461 | 436 | 405 | 572 | 338 | 230 |
| Vision score | 31 | 37 | 26 | 10 | 68 | 13 | 37 | 18 | 44 | 64 |
| Wards placed | 7 | 8 | 10 | 5 | 45 | 9 | 9 | 11 | 16 | 31 |
| Wards killed | 9 | 10 | 3 | 2 | 12 | 1 | 6 | 4 | 15 | 5 |
| Control wards | 3 | 9 | 4 | 2 | 16 | 1 | 8 | 5 | 6 | 7 |
| Gold spent | 13,315 | 9,515 | 8,540 | 8,475 | 5,600 | 7,465 | 9,620 | 11,804 | 12,769 | 7,270 |
| Own jungle monsters | 2 | 109 | 10 | 0 | 0 | 4 | 120 | 7 | 16 | 0 |
| Enemy jungle monsters | 8 | 6 | 0 | 0 | 0 | 0 | 17 | 8 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 7764-10619
Methodology →