LDL · Patch 11.16 · Summer
PlayoffsAug 26, 2021, 09:47 AM · 28 min · Game 513Kills8
49.1kGold44.1k
47,597Damage43,568
Scouting line
Team WE Academy closed it: +5.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Coten
5/1/2
Aodi
0/4/2
—
—
—
—
—
—
Moyan
2/2/6
Beichuan
1/3/5
—
—
—
—
—
—
xqw
3/3/7
Care
3/4/3
—
—
—
—
—
—
Hungry
3/1/5
jiang
2/1/2
—
—
—
—
—
—
Fahai
0/1/9
Tangwa
2/1/5
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—
—
—
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Draft
Team WE Academy
Blue sideFirst pick
JaxCoten
OlafMoyan
Ryzexqw
EzrealHungry
BraumFahai
Bans




FunPlus Phoenix Blaze
Red side
CamilleAodi
NocturneBeichuan
GalioCare
Ashejiang
TrundleTangwa
Bans




Objectives
FunPlus Phoenix Blaze
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 7
- Towers
- 3
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE Academy leads; below, FunPlus Phoenix Blaze.
Biggest lead: Team WE Academy +5,056, FunPlus Phoenix Blaze +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Team WE Academy +5,056 |
Blue side
Team WE Academy
VictoryRed side
FunPlus Phoenix Blaze
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/1/2 | 2/2/6 | 3/3/7 | 3/1/5 | 0/1/9 | 0/4/2 | 1/3/5 | 3/4/3 | 2/1/2 | 2/1/5 |
| Kill participation | 53.8% | 61.5% | 76.9% | 61.5% | 69.2% | 25% | 75% | 75% | 50% | 87.5% |
| CS | 216 | 167 | 195 | 219 | 48 | 164 | 192 | 184 | 243 | 41 |
| CS per minute | 7.7 | 6.0 | 7.0 | 7.8 | 1.7 | 5.9 | 6.9 | 6.6 | 8.7 | 1.5 |
| Gold | 11,799 | 9,432 | 10,222 | 11,030 | 6,663 | 8,135 | 9,410 | 9,272 | 10,401 | 6,872 |
| Gold share | 24% | 19.2% | 20.8% | 22.4% | 13.6% | 18.5% | 21.3% | 21% | 23.6% | 15.6% |
| Earned gold per minute | 290 | 205 | 233 | 262 | 106 | 159 | 204 | 199 | 240 | 113 |
| Damage to champions | 8,626 | 10,435 | 9,667 | 15,527 | 3,342 | 8,489 | 7,608 | 10,560 | 12,993 | 3,918 |
| Damage share | 18.1% | 21.9% | 20.3% | 32.6% | 7% | 19.5% | 17.5% | 24.2% | 29.8% | 9% |
| Damage per minute | 308 | 373 | 346 | 555 | 119 | 304 | 272 | 378 | 465 | 140 |
| Damage taken per minute | 530 | 766 | 401 | 396 | 372 | 538 | 814 | 405 | 399 | 472 |
| Vision score | 21 | 39 | 28 | 26 | 61 | 21 | 38 | 18 | 38 | 64 |
| Wards placed | 12 | 9 | 15 | 13 | 29 | 10 | 19 | 6 | 17 | 37 |
| Wards killed | 4 | 15 | 8 | 6 | 17 | 4 | 6 | 2 | 10 | 11 |
| Control wards | 6 | 7 | 6 | 4 | 6 | 3 | 6 | 2 | 3 | 15 |
| Gold spent | 9,450 | 8,165 | 9,085 | 9,240 | 5,435 | 8,065 | 8,890 | 8,530 | 9,615 | 6,175 |
| Own jungle monsters | 8 | 87 | 22 | 0 | 0 | 4 | 106 | 0 | 12 | 0 |
| Enemy jungle monsters | 2 | 14 | 4 | 0 | 0 | 0 | 16 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8112-11245
Methodology →