PCL · Patch 14.11 · Summer
Jun 07, 2024, 09:09 AM · 19 min · Game 2Scouting line
Chienhsin Bear (健行熊) won: +17.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Adizai
4/5/4
Taiyaki
3/4/3
Hardy
7/2/5
HALdesu
1/6/5
Zhifeig
8/1/7
Karaage
3/7/4
zkaic
17/1/4
TenT
3/11/2
bemine
0/2/23
Kentakki
1/8/6
Draft
Chienhsin Bear (健行熊)
Blue sideFirst pick
JaxAdizai
Xin ZhaoHardy
LeBlancZhifeig
Zerizkaic
Rellbemine
Burning Core Toyama Academy
Red side
OrnnTaiyaki
ViegoHALdesu
HweiKaraage
VarusTenT
NautilusKentakki
Objectives
- +14,575
- Gold at 15
- -14,575
- 2
- Dragons
- 0
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 8
- Towers
- 0
- 15
- Plates
- 4
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Chienhsin Bear (健行熊) leads; below, Burning Core Toyama Academy.
Biggest lead: Chienhsin Bear (健行熊) +17,509, Burning Core Toyama Academy +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Chienhsin Bear (健行熊) +7,171 |
| 15 min | Chienhsin Bear (健行熊) +14,575 |
| End (19 min) | Chienhsin Bear (健行熊) +17,509 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Press the AttackTenT, in 13% of the champion's games
AdizaiJax
TaiyakiOrnn
HardyXin Zhao
HALdesuViego
ZhifeigLeBlanc
KaraageHwei
zkaicZeri
TenTVarus
bemineRell
KentakkiNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Chienhsin Bear (健行熊)
VictoryRed side
Burning Core Toyama Academy
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/5/4 | 7/2/5 | 8/1/7 | 17/1/4 | 0/2/23 | 3/4/3 | 1/6/5 | 3/7/4 | 3/11/2 | 1/8/6 |
| Kill participation | 22.2% | 33.3% | 41.7% | 58.3% | 63.9% | 54.5% | 54.5% | 63.6% | 45.5% | 63.6% |
| CS | 99 | 116 | 124 | 215 | 12 | 82 | 85 | 168 | 88 | 14 |
| CS per minute | 5.2 | 6.1 | 6.5 | 11.3 | 0.6 | 4.3 | 4.5 | 8.8 | 4.6 | 0.7 |
| Gold | 6,467 | 8,225 | 9,581 | 16,651 | 7,070 | 5,506 | 5,706 | 7,856 | 6,824 | 4,593 |
| Gold share | 13.5% | 17.1% | 20% | 34.7% | 14.7% | 18.1% | 18.7% | 25.8% | 22.4% | 15.1% |
| Earned gold per minute | 203 | 296 | 367 | 739 | 235 | 153 | 163 | 277 | 222 | 105 |
| Damage to champions | 14,271 | 13,993 | 18,589 | 26,766 | 5,298 | 8,016 | 4,579 | 15,530 | 7,601 | 4,103 |
| Damage share | 18.1% | 17.7% | 23.6% | 33.9% | 6.7% | 20.1% | 11.5% | 39% | 19.1% | 10.3% |
| Damage per minute | 751 | 736 | 978 | 1,409 | 279 | 422 | 241 | 817 | 400 | 216 |
| Damage taken per minute | 891 | 1,315 | 628 | 620 | 584 | 1,084 | 1,189 | 720 | 938 | 789 |
| Damage mitigated per minute | 486 | 681 | 242 | 289 | 668 | 882 | 597 | 258 | 277 | 725 |
| Damage to towers | 3,445 | 2,115 | 680 | 17,315 | 879 | 872 | 0 | 2,091 | 0 | 0 |
| Vision score | 9 | 17 | 20 | 15 | 37 | 11 | 17 | 14 | 11 | 40 |
| Wards placed | 5 | 6 | 7 | 7 | 22 | 3 | 7 | 6 | 5 | 16 |
| Wards killed | 0 | 1 | 4 | 1 | 3 | 3 | 3 | 3 | 3 | 5 |
| Control wards | 0 | 3 | 3 | 2 | 7 | 1 | 4 | 1 | 0 | 7 |
| Gold at 15 | 5,652 | 6,541 | 7,277 | 11,407 | 5,202 | 4,231 | 4,570 | 5,438 | 3,734 | 3,531 |
| Gold diff at 10 | +41 | +571 | +709 | +4,912 | +938 | -41 | -571 | -709 | -4,912 | -938 |
| Gold diff at 15 | +1,421 | +1,971 | +1,839 | +7,673 | +1,671 | -1,421 | -1,971 | -1,839 | -7,673 | -1,671 |
| XP diff at 10 | -300 | -128 | +326 | +1,616 | +825 | +300 | +128 | -326 | -1,616 | -825 |
| XP diff at 15 | +944 | +1,741 | +275 | +3,545 | +636 | -944 | -1,741 | -275 | -3,545 | -636 |
| CS diff at 10 | +6 | +1 | -6 | +40 | -2 | -6 | -1 | +6 | -40 | +2 |
| CS diff at 15 | +24 | +14 | -22 | +94 | +1 | -24 | -14 | +22 | -94 | -1 |
| Gold spent | 6,200 | 7,975 | 8,575 | 14,050 | 6,425 | 4,925 | 5,400 | 7,725 | 6,150 | 4,375 |
| Multikills | — | 1× double, 1× triple | 1× double | 5× double, 2× triple | — | — | — | — | — | — |
Game ID LOLTMNT01_110861
Methodology →