LJL · Patch 15.02 · Forge
Feb 02, 2025, 09:09 AM · 32.2 minteam kills
Scouting line
Night Cap won: +13.5k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
VEL Lambda
0/5/3
Perle
10/0/8
VEL Skinny
2/4/3
Sassappel
3/1/9
VEL BEEHIV3
3/4/1
NCP Nangning
5/2/9
tetu
0/4/4
NCP saru
1/2/7
VEL fuki
1/4/4
NCP Lchallenge
2/1/18
Draft
VeLocitY (Japanese Team)
Blue sideFirst pick
MaokaiVEL Lambda
SejuaniVEL Skinny
HweiVEL BEEHIV3
Zeritetu
AlistarVEL fuki
Night Cap
Red side
RenektonPerle
NocturneSassappel
AuroraNCP Nangning
Kai'SaNCP saru
RellNCP Lchallenge
Objectives
- -3,197
- Gold at 15
- +3,197
- 1
- Dragons
- 4
- 0
- Void grubs
- 6
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 1
- 0
- Inhibitors
- 1




- Atakhan x1
- Night Cap First blood
- VeLocitY (Japanese Team) First dragon
- VeLocitY (Japanese Team) First herald
- Night Cap First tower
- Night Cap First mid tower
- Night Cap First to 3 towers
- Night Cap First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line VeLocitY (Japanese Team) leads; below, Night Cap.
Biggest lead: VeLocitY (Japanese Team) +0, Night Cap +13,515. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Night Cap +1,474 |
| 15 min | Night Cap +3,197 |
| 20 min | Night Cap +7,922 |
| 25 min | Night Cap +7,920 |
| End (32 min) | Night Cap +13,515 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Chainlaced CrushersNCP Nangning, in 3% of the champion's games
Crimson LucidityNCP Lchallenge, in 5.1% of the champion's games
Locket of the Iron SolariVEL Skinny, in 6.2% of the champion's games
Plated SteelcapsVEL fuki, in 6.3% of the champion's games
StormsurgeNCP Nangning, in 7% of the champion's games
Grasp of the UndyingVEL Lambda, in 7.1% of the champion's games
Statikk Shivtetu, in 8.1% of the champion's games
Mercury's TreadsVEL BEEHIV3, in 8.5% of the champion's games
Immortal Shieldbowtetu, in 9.9% of the champion's games
Arcane CometNCP Nangning, in 11% of the champion's games
VEL LambdaMaokai
PerleRenekton
VEL SkinnySejuani
SassappelNocturne
VEL BEEHIV3Hwei
NCP NangningAurora
tetuZeri
NCP saruKai'Sa
VEL fukiAlistar
NCP LchallengeRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
VeLocitY (Japanese Team)
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| VEL LambdaVEL Lambda | 0 / 5 / 3(0.6) | 194 6.0/m | |
| VEL SkinnyVEL Skinny | 2 / 4 / 3(1.25) | 141 4.4/m | |
| VEL BEEHIV3VEL BEEHIV3 | 3 / 4 / 1(1) | 244 7.6/m | |
| tetutetu | 0 / 4 / 4(1) | 302 9.4/m | |
| VEL fukiVEL fuki | 1 / 4 / 4(1.25) | 37 1.2/m |
Red side
Night Cap
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| PerlePerle | 10 / 0 / 8(18) | 273 8.5/m | |
| 3 / 1 / 9(12) | 196 6.1/m | ||
| NCP NangningNCP Nangning | 5 / 2 / 9(7) | 255 7.9/m | |
| NCP saruNCP saru | 1 / 2 / 7(4) | 303 9.4/m | |
| NCP LchallengeNCP Lchallenge | 2 / 1 / 18(20) | 40 1.2/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/5/3 | 2/4/3 | 3/4/1 | 0/4/4 | 1/4/4 | 10/0/8 | 3/1/9 | 5/2/9 | 1/2/7 | 2/1/18 |
| Kill participation | 50% | 83.3% | 66.7% | 66.7% | 83.3% | 85.7% | 57.1% | 66.7% | 38.1% | 95.2% |
| CS | 194 | 141 | 244 | 302 | 37 | 273 | 196 | 255 | 303 | 40 |
| CS per minute | 6.0 | 4.4 | 7.6 | 9.4 | 1.2 | 8.5 | 6.1 | 7.9 | 9.4 | 1.2 |
| Gold | 9,163 | 9,861 | 11,593 | 11,788 | 6,825 | 16,338 | 11,089 | 12,908 | 13,308 | 9,102 |
| Gold share | 18.6% | 20% | 23.5% | 23.9% | 13.9% | 26% | 17.7% | 20.6% | 21.2% | 14.5% |
| Earned gold per minute | 154 | 176 | 230 | 236 | 81 | 377 | 214 | 271 | 283 | 152 |
| Damage to champions | 15,814 | 8,886 | 15,376 | 12,947 | 4,488 | 29,750 | 10,887 | 21,083 | 11,046 | 9,287 |
| Damage share | 27.5% | 15.5% | 26.7% | 22.5% | 7.8% | 36.3% | 13.3% | 25.7% | 13.5% | 11.3% |
| Damage per minute | 492 | 276 | 478 | 403 | 140 | 925 | 339 | 656 | 344 | 289 |
| Damage taken per minute | 1,058 | 912 | 531 | 457 | 495 | 932 | 1,115 | 490 | 347 | 397 |
| Damage mitigated per minute | 1,179 | 1,016 | 301 | 296 | 612 | 935 | 762 | 321 | 241 | 759 |
| Damage to towers | 2,852 | 935 | 0 | 1,226 | 0 | 9,374 | 171 | 2,542 | 7,811 | 725 |
| Vision score | 23 | 52 | 22 | 32 | 75 | 37 | 30 | 32 | 30 | 96 |
| Wards placed | 5 | 10 | 13 | 8 | 39 | 16 | 11 | 11 | 13 | 42 |
| Wards killed | 6 | 16 | 0 | 10 | 6 | 4 | 6 | 7 | 5 | 15 |
| Control wards | 1 | 10 | 5 | 1 | 16 | 5 | 9 | 8 | 4 | 11 |
| Gold at 15 | 4,475 | 4,575 | 4,335 | 5,066 | 2,981 | 5,369 | 5,126 | 5,131 | 5,307 | 3,696 |
| Gold diff at 10 | -509 | -619 | -116 | -63 | -167 | +509 | +619 | +116 | +63 | +167 |
| Gold diff at 15 | -894 | -551 | -796 | -241 | -715 | +894 | +551 | +796 | +241 | +715 |
| XP diff at 10 | -124 | -780 | -571 | +174 | +271 | +124 | +780 | +571 | -174 | -271 |
| XP diff at 15 | -136 | -877 | -1,424 | +344 | +543 | +136 | +877 | +1,424 | -344 | -543 |
| CS diff at 10 | -21 | -12 | -7 | -3 | -5 | +21 | +12 | +7 | +3 | +5 |
| CS diff at 15 | -26 | -15 | -17 | +8 | -6 | +26 | +15 | +17 | -8 | +6 |
| Gold diff at 20 | -2,407 | -1,596 | -1,672 | -1,136 | -1,111 | +2,407 | +1,596 | +1,672 | +1,136 | +1,111 |
| XP diff at 20 | -1,014 | -2,435 | -2,395 | -983 | +204 | +1,014 | +2,435 | +2,395 | +983 | -204 |
| CS diff at 20 | -39 | -32 | -33 | -4 | -8 | +39 | +32 | +33 | +4 | +8 |
| Gold diff at 25 | -3,134 | -1,401 | -1,358 | -1,009 | -1,018 | +3,134 | +1,401 | +1,358 | +1,009 | +1,018 |
| XP diff at 25 | -2,159 | -1,767 | -1,795 | -1,009 | +656 | +2,159 | +1,767 | +1,795 | +1,009 | -656 |
| CS diff at 25 | -61 | -34 | -31 | -2 | -3 | +61 | +34 | +31 | +2 | +3 |
| Gold spent | 9,075 | 9,250 | 11,500 | 11,325 | 6,200 | 13,375 | 10,125 | 12,610 | 12,750 | 7,775 |
| Multikills | — | — | — | — | — | 2× double, 1× triple | — | 1× double | — | — |
Game ID LOLTMNT01_199207
Methodology →