2026 season, all leagues
Sassappel
Jungle: struggling — 33.3% WR over 12 games, -1,069g deficit at 15, in a cold spell.
33.3%
4W 8L
12 games
- KDA
- 1.98
- #22 of 29 in LJL
- Damage per minute
- 339
- #27 of 29 in LJL
- CS per minute
- 5.88
- #25 of 29 in LJL
- Kill participation
- 57.7%
- #28 of 29 in LJL
12 games
Recent matches
Sassappel
Against the role average
Better in 0 x 13 of 13
Role avg
- 1.98
- KDA (22nd)
- 3.15
- 5.88
- CS / min (25th)
- 6.55
- 339
- Damage / min (27th)
- 505
- 12.1%
- Damage share (28th)
- 17.5%
- 18.2%
- Gold share (27th)
- 21%
- 1.25
- Vision / min (25th)
- 1.47
- 6.75
- Control wards (18th)
- 7.04
- 212
- Gold / min (26th)
- 266
- 57.7%
- Kill participation (28th)
- 67.7%
- 16.7%
- First blood % (24th)
- 29.7%
- -820
- XP diff at 15 (25th)
- -213
- -1,069
- Gold diff at 15 (26th)
- -234
- -14.7
- CS diff at 15 (24th)
- -4.3
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (4)
Performance
Last 10 matches
3W·7LAvg 64.6Adjusted 65.8Trend↓ 9.6
8081
W
6466
L
6263
L
77
W
6465
L
6869
L
4345
L
6668
L
4647
L
7677
W
best game· worst game·65.8 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA1.983.15
Kills / deaths / assists1.8 / 4.2 / 6.4
Kill participation57.7%
DPM339505
Damage share12.1%17.5%
Dmg taken /min972985
Involved in first blood16.7%29.7%
Economy
CS /min5.886.55
Earned GPM212266
Gold share18.2%21%
CS at 15 minutes100107
Tower damage per game6802449
Avg game29.6 min29.62
Lane diffs
Gold diff at 10-468-130
XP diff at 10-395-119
CS diff at 10-6.8-2.7
Gold diff at 15-1069-234
XP diff at 15-820-213
CS diff at 15-14.7-4.3
Gold at 10 / at 153434 / 5015
Kills / deaths at 150.67 / 1.17
Vision
Vision score37.144.22
VS /min1.251.47
Wards placed /min0.290.31
Wards cleared /min0.270.29
Control wards6.87.04
Wards placed8.3
Wards killed8.1
Team's first objectives
First blood33.3%
First dragon75.0%
First herald41.7%
First baron16.7%
First tower25.0%
First mid tower41.7%
First to 3 towers25.0%
Team's objective control
Dragon control54.0%
Herald control45.5%
Grub control50.0%
Baron control33.3%
Towers /game4.00
Tower diff-3.33
Plates /game20.42
Multi-kills2× 03× 04× 0Penta 0Unique champions: 4 · Minion kills 11 · Monster kills 163
Form trend
Last 10
W
L
L
L
L
L
W
L
L
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 12 | 33.3% | 1.8 / 4.2 / 6.4 | 339 | 5.88 | 1.25 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood75% (4g)vs12.5% (8g)+62.5pp
First dragon44.4% (9g)vs0% (3g)+44.4pp
First herald60% (5g)vs14.3% (7g)+45.7pp
First baron100% (2g)vs20% (10g)+80pp
First tower100% (3g)vs11.1% (9g)+88.9pp
First pick in the draft50% (6g)vs16.7% (6g)+33.3pp
Playoffs— (0g)vs33.3% (12g)
Game of 30 min or more42.9% (7g)vs20% (5g)+22.9pp
Streaks
Current streak
1W
Longest W
2
Longest L
5