LJL · Patch 16.08
Apr 19, 2026, 05:08 AM · 32.1 minScouting line
VelbeliKaizokudan won: +5.5k team gold, Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yuu
9/5/7
udon
3/10/2
Racon
1/5/9
Sassappel
5/6/19
CAG kaylie
7/7/9
velbellys
5/3/9
TenT
5/5/9
VK jisyoku
14/3/8
OkerumoN
5/5/12
VK NishinoHawk
0/5/19
Draft
CAG OSAKA
Blue sideFirst pick
RumbleYuu
AmbessaRacon
HweiCAG kaylie
EzrealTenT
BardOkerumoN
VelbeliKaizokudan
Red side
Renektonudon
Jarvan IVSassappel
LeBlancvelbellys
SivirVK jisyoku
NautilusVK NishinoHawk
Objectives
- +2,125
- Gold at 15
- -2,125
- 1
- Dragons
- 4
- 3
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 6
- Towers
- 7
- 32
- Plates
- 27
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line CAG OSAKA leads; below, VelbeliKaizokudan.
Biggest lead: CAG OSAKA +2,528, VelbeliKaizokudan +5,475. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | CAG OSAKA +1,477 |
| 15 min | CAG OSAKA +2,125 |
| 20 min | CAG OSAKA +2,229 |
| 25 min | CAG OSAKA +2,528 |
| End (32 min) | VelbeliKaizokudan +5,475 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Zeke's Convergenceudon, in 1.1% of the champion's games
Maw of MalmortiusSassappel, in 2.2% of the champion's games
Protoplasm HarnessOkerumoN, in 5% of the champion's games
Banshee's Veilvelbellys, in 9.3% of the champion's games
Summon AeryCAG kaylie, in 14% of the champion's games
YuuRumble
udonRenekton
RaconAmbessa
SassappelJarvan IV
CAG kaylieHwei
velbellysLeBlanc
TenTEzreal
VK jisyokuSivir
OkerumoNBard
VK NishinoHawkNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
CAG OSAKA
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 9 / 5 / 7(3.2) | 258 8.0/m | ||
| 1 / 5 / 9(2) | 205 6.4/m | ||
| CAG kaylieCAG kaylie | 7 / 7 / 9(2.29) | 254 7.9/m | |
| TenTTenT | 5 / 5 / 9(2.8) | 268 8.4/m | |
| 5 / 5 / 12(3.4) | 42 1.3/m |
Red side
VelbeliKaizokudan
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| udonudon | 3 / 10 / 2(0.5) | 200 6.2/m | |
| 5 / 6 / 19(4) | 189 5.9/m | ||
| velbellysvelbellys | 5 / 3 / 9(4.67) | 235 7.3/m | |
| VK jisyokuVK jisyoku | 14 / 3 / 8(7.33) | 363 11.3/m | |
| VK NishinoHawkVK NishinoHawk | 0 / 5 / 19(3.8) | 37 1.2/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 9/5/7 | 1/5/9 | 7/7/9 | 5/5/9 | 5/5/12 | 3/10/2 | 5/6/19 | 5/3/9 | 14/3/8 | 0/5/19 |
| Kill participation | 59.3% | 37% | 59.3% | 51.9% | 63% | 18.5% | 88.9% | 51.9% | 81.5% | 70.4% |
| CS | 258 | 205 | 254 | 268 | 42 | 200 | 189 | 235 | 363 | 37 |
| CS per minute | 8.0 | 6.4 | 7.9 | 8.4 | 1.3 | 6.2 | 5.9 | 7.3 | 11.3 | 1.2 |
| Gold | 14,460 | 11,101 | 14,464 | 13,603 | 10,161 | 10,867 | 13,655 | 13,033 | 22,646 | 9,063 |
| Gold share | 22.7% | 17.4% | 22.7% | 21.3% | 15.9% | 15.7% | 19.7% | 18.8% | 32.7% | 13.1% |
| Earned gold per minute | 320 | 215 | 320 | 293 | 186 | 208 | 295 | 275 | 575 | 152 |
| Damage to champions | 41,342 | 11,603 | 29,146 | 27,484 | 8,870 | 8,547 | 18,646 | 20,581 | 47,906 | 10,462 |
| Damage share | 34.9% | 9.8% | 24.6% | 23.2% | 7.5% | 8.1% | 17.6% | 19.4% | 45.1% | 9.9% |
| Damage per minute | 1,289 | 362 | 909 | 857 | 277 | 267 | 581 | 642 | 1,494 | 326 |
| Damage taken per minute | 908 | 811 | 747 | 898 | 851 | 1,385 | 1,175 | 682 | 649 | 678 |
| Damage mitigated per minute | 962 | 948 | 432 | 501 | 683 | 1,047 | 1,409 | 439 | 488 | 1,135 |
| Damage to towers | 5,004 | 746 | 10,415 | 4,308 | 1,967 | 5,993 | 399 | 8,136 | 12,818 | 610 |
| Vision score | 29 | 36 | 50 | 18 | 106 | 32 | 42 | 45 | 37 | 123 |
| Wards placed | 14 | 6 | 15 | 10 | 47 | 10 | 10 | 8 | 13 | 51 |
| Wards killed | 3 | 8 | 5 | 3 | 13 | 5 | 9 | 9 | 12 | 14 |
| Control wards | 5 | 5 | 7 | 0 | 12 | 1 | 7 | 6 | 2 | 7 |
| Gold at 15 | 6,572 | 5,099 | 6,250 | 6,286 | 4,368 | 3,990 | 5,279 | 4,972 | 8,332 | 3,877 |
| Gold diff at 10 | +1,671 | +67 | +466 | -1,270 | +543 | -1,671 | -67 | -466 | +1,270 | -543 |
| Gold diff at 15 | +2,582 | -180 | +1,278 | -2,046 | +491 | -2,582 | +180 | -1,278 | +2,046 | -491 |
| XP diff at 10 | +1,419 | +513 | +829 | -529 | +347 | -1,419 | -513 | -829 | +529 | -347 |
| XP diff at 15 | +3,165 | +204 | +707 | -137 | -412 | -3,165 | -204 | -707 | +137 | +412 |
| CS diff at 10 | +33 | +14 | +17 | -25 | +11 | -33 | -14 | -17 | +25 | -11 |
| CS diff at 15 | +60 | +20 | +12 | -20 | +12 | -60 | -20 | -12 | +20 | -12 |
| Gold diff at 20 | +2,539 | -547 | +2,214 | -2,757 | +780 | -2,539 | +547 | -2,214 | +2,757 | -780 |
| XP diff at 20 | +2,765 | -257 | +2,010 | -920 | -680 | -2,765 | +257 | -2,010 | +920 | +680 |
| CS diff at 20 | +60 | +28 | +31 | -31 | +10 | -60 | -28 | -31 | +31 | -10 |
| Gold diff at 25 | +2,571 | -898 | +2,364 | -3,618 | +2,109 | -2,571 | +898 | -2,364 | +3,618 | -2,109 |
| XP diff at 25 | +3,215 | +396 | +1,648 | -586 | +876 | -3,215 | -396 | -1,648 | +586 | -876 |
| CS diff at 25 | +56 | +20 | +15 | -51 | +11 | -56 | -20 | -15 | +51 | -11 |
| Gold spent | 14,410 | 10,500 | 14,075 | 13,283 | 10,045 | 10,825 | 12,275 | 10,750 | 19,280 | 7,460 |
| Multikills | 1× double | — | 1× double | 1× double | — | 1× double | — | — | 2× double, 2× triple | — |
Game ID LOLTMNT02_380993
Methodology →