VCS · Patch 16.09 · Summer
May 15, 2026, 11:49 AM · 23.4 min · Game 3Scouting line
Saigon Warriors won: +19.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Nern
4/0/2
SCBC RyuK2
0/4/0
j1n5
11/0/4
NtNt
0/6/1
AisyL
8/1/9
Vin
1/7/0
Aomine
0/1/8
Vit
1/4/1
kairi
2/0/12
Shogun
0/4/2
Draft
Saigon Warriors
Blue sideFirst pick
VayneNern
Naafirij1n5
SylasAisyL
AsheAomine
Lulukairi
SN CyberCore Esports
Red side
GnarSCBC RyuK2
Xin ZhaoNtNt
ViktorVin
JhinVit
SeraphineShogun
Objectives
- +4,277
- Gold at 15
- -4,277
- 1
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 0
- 45
- Plates
- 3
- 3
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Saigon Warriors leads; below, SN CyberCore Esports.
Biggest lead: Saigon Warriors +19,472, SN CyberCore Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Saigon Warriors +2,227 |
| 15 min | Saigon Warriors +4,277 |
| 20 min | Saigon Warriors +10,555 |
| End (23 min) | Saigon Warriors +19,472 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Immortal PathAisyL, in 0.4% of the champion's games
Axiom Arcj1n5, in 6.6% of the champion's games
NernVayne
SCBC RyuK2Gnar
j1n5Naafiri
NtNtXin Zhao
AisyLSylas
VinViktor
AomineAshe
VitJhin
kairiLulu
ShogunSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Saigon Warriors
VictoryRed side
SN CyberCore Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| SCBC RyuK2SCBC RyuK2 | 0 / 4 / 0(0) | 192 8.2/m | |
| NtNtNtNt | 0 / 6 / 1(0.17) | 131 5.6/m | |
| 1 / 7 / 0(0.14) | 176 7.5/m | ||
| 1 / 4 / 1(0.5) | 224 9.6/m | ||
| 0 / 4 / 2(0.5) | 36 1.5/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/0/2 | 11/0/4 | 8/1/9 | 0/1/8 | 2/0/12 | 0/4/0 | 0/6/1 | 1/7/0 | 1/4/1 | 0/4/2 |
| Kill participation | 24% | 60% | 68% | 32% | 56% | 0% | 50% | 50% | 100% | 100% |
| CS | 230 | 210 | 207 | 227 | 35 | 192 | 131 | 176 | 224 | 36 |
| CS per minute | 9.8 | 9.0 | 8.9 | 9.7 | 1.5 | 8.2 | 5.6 | 7.5 | 9.6 | 1.5 |
| Gold | 11,732 | 12,903 | 12,488 | 10,949 | 7,470 | 7,147 | 6,528 | 7,549 | 9,266 | 5,580 |
| Gold share | 21.1% | 23.2% | 22.5% | 19.7% | 13.4% | 19.8% | 18.1% | 20.9% | 25.7% | 15.5% |
| Earned gold per minute | 368 | 418 | 400 | 334 | 185 | 172 | 145 | 189 | 262 | 105 |
| Damage to champions | 19,901 | 18,486 | 26,604 | 12,456 | 4,175 | 8,981 | 7,322 | 19,487 | 11,392 | 8,771 |
| Damage share | 24.4% | 22.6% | 32.6% | 15.3% | 5.1% | 16.1% | 13.1% | 34.8% | 20.4% | 15.7% |
| Damage per minute | 852 | 791 | 1,139 | 533 | 179 | 384 | 313 | 834 | 488 | 375 |
| Damage taken per minute | 650 | 897 | 1,297 | 463 | 329 | 891 | 1,171 | 773 | 674 | 516 |
| Damage mitigated per minute | 380 | 581 | 930 | 265 | 194 | 737 | 615 | 550 | 391 | 269 |
| Damage to towers | 17,808 | 2,490 | 15,245 | 9,410 | 144 | 797 | 0 | 0 | 1,094 | 58 |
| Vision score | 26 | 18 | 16 | 24 | 101 | 24 | 16 | 11 | 20 | 76 |
| Wards placed | 11 | 4 | 4 | 7 | 36 | 10 | 6 | 7 | 7 | 29 |
| Wards killed | 4 | 1 | 2 | 3 | 17 | 2 | 2 | 0 | 3 | 9 |
| Control wards | 3 | 1 | 0 | 1 | 11 | 3 | 4 | 0 | 1 | 6 |
| Gold at 15 | 5,979 | 6,777 | 6,370 | 5,811 | 3,757 | 4,497 | 4,645 | 5,061 | 6,539 | 3,675 |
| Gold diff at 10 | +744 | +563 | +1,198 | -389 | +111 | -744 | -563 | -1,198 | +389 | -111 |
| Gold diff at 15 | +1,482 | +2,132 | +1,309 | -728 | +82 | -1,482 | -2,132 | -1,309 | +728 | -82 |
| XP diff at 10 | +471 | -1 | +892 | -551 | +128 | -471 | +1 | -892 | +551 | -128 |
| XP diff at 15 | +1,571 | +1,332 | +2,015 | -513 | -387 | -1,571 | -1,332 | -2,015 | +513 | +387 |
| CS diff at 10 | +26 | -3 | +1 | -19 | +3 | -26 | +3 | -1 | +19 | -3 |
| CS diff at 15 | +39 | +16 | +19 | -13 | +7 | -39 | -16 | -19 | +13 | -7 |
| Gold diff at 20 | +2,469 | +4,462 | +3,131 | +3 | +490 | -2,469 | -4,462 | -3,131 | -3 | -490 |
| XP diff at 20 | +1,378 | +4,490 | +3,599 | +368 | -973 | -1,378 | -4,490 | -3,599 | -368 | +973 |
| CS diff at 20 | +36 | +55 | +18 | 0 | +6 | -36 | -55 | -18 | 0 | -6 |
| Gold spent | 11,175 | 11,725 | 10,750 | 10,335 | 6,580 | 7,058 | 5,800 | 7,880 | 8,875 | 5,465 |
| Multikills | — | 3× double, 1× triple | — | — | — | — | — | — | — | — |
Game ID LOLTMNT01_387686
Methodology →