VCS · Patch 16.11 · Summer
PlayoffsJun 13, 2026, 12:53 PM · 27.9 min · Game 4Scouting line
Saigon Warriors won: +12.3k team gold, Jungle, Mid and Bot won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Nern
8/5/9
Solis
5/8/3
j1n5
7/2/15
SCP
2/8/2
AisyL
11/1/12
GiaQui
3/7/3
Aomine
7/0/14
Charlington
0/5/6
kairi
0/2/22
Zin
0/5/2
Draft
Saigon Warriors
Blue sideFirst pick
RumbleNern
Olafj1n5
AhriAisyL
JhinAomine
Karmakairi
ZEN Esports
Red side
AmbessaSolis
Kha'ZixSCP
LissandraGiaQui
SennaCharlington
AlistarZin
Objectives
- +2,907
- Gold at 15
- -2,907
- 3
- Dragons
- 1
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 2
- 40
- Plates
- 17
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Saigon Warriors leads; below, ZEN Esports.
Biggest lead: Saigon Warriors +12,346, ZEN Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Saigon Warriors +197 |
| 15 min | Saigon Warriors +2,907 |
| 20 min | Saigon Warriors +6,619 |
| 25 min | Saigon Warriors +9,118 |
| End (28 min) | Saigon Warriors +12,346 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Guardian AngelAomine, in 5% of the champion's games
NernRumble
SolisAmbessa
j1n5Olaf
SCPKha'Zix
AisyLAhri
GiaQuiLissandra
AomineJhin
CharlingtonSenna
kairiKarma
ZinAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Saigon Warriors
VictoryRed side
ZEN Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 5 / 8 / 3(1) | 221 7.9/m | ||
| 2 / 8 / 2(0.5) | 183 6.6/m | ||
| 3 / 7 / 3(0.86) | 264 9.5/m | ||
| 0 / 5 / 6(1.2) | 257 9.2/m | ||
| 0 / 5 / 2(0.4) | 39 1.4/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/5/9 | 7/2/15 | 11/1/12 | 7/0/14 | 0/2/22 | 5/8/3 | 2/8/2 | 3/7/3 | 0/5/6 | 0/5/2 |
| Kill participation | 51.5% | 66.7% | 69.7% | 63.6% | 66.7% | 80% | 40% | 60% | 60% | 20% |
| CS | 215 | 241 | 271 | 270 | 45 | 221 | 183 | 264 | 257 | 39 |
| CS per minute | 7.7 | 8.6 | 9.7 | 9.7 | 1.6 | 7.9 | 6.6 | 9.5 | 9.2 | 1.4 |
| Gold | 12,467 | 14,519 | 15,037 | 16,318 | 8,436 | 12,455 | 11,488 | 12,625 | 11,325 | 6,538 |
| Gold share | 18.7% | 21.7% | 22.5% | 24.4% | 12.6% | 22.9% | 21.1% | 23.2% | 20.8% | 12% |
| Earned gold per minute | 314 | 388 | 406 | 452 | 170 | 314 | 279 | 320 | 273 | 102 |
| Damage to champions | 21,038 | 18,606 | 32,741 | 24,030 | 9,169 | 18,610 | 13,252 | 16,892 | 14,000 | 3,493 |
| Damage share | 19.9% | 17.6% | 31% | 22.8% | 8.7% | 28.1% | 20% | 25.5% | 21.1% | 5.3% |
| Damage per minute | 754 | 666 | 1,173 | 861 | 328 | 667 | 475 | 605 | 501 | 125 |
| Damage taken per minute | 675 | 957 | 912 | 535 | 447 | 1,136 | 1,018 | 1,041 | 671 | 797 |
| Damage mitigated per minute | 1,042 | 1,305 | 693 | 366 | 262 | 1,414 | 491 | 591 | 403 | 713 |
| Damage to towers | 5,576 | 9,167 | 10,119 | 10,205 | 1,356 | 9,951 | 71 | 6,255 | 2,224 | 270 |
| Vision score | 28 | 57 | 43 | 30 | 128 | 39 | 26 | 30 | 20 | 89 |
| Wards placed | 15 | 11 | 5 | 14 | 42 | 12 | 6 | 11 | 7 | 50 |
| Wards killed | 2 | 13 | 12 | 3 | 20 | 5 | 5 | 4 | 10 | 10 |
| Control wards | 5 | 11 | 3 | 5 | 18 | 3 | 6 | 6 | 2 | 18 |
| Gold at 15 | 5,772 | 6,177 | 6,197 | 7,227 | 3,811 | 6,254 | 5,654 | 5,516 | 5,512 | 3,341 |
| Gold diff at 10 | -1,065 | +20 | -47 | +1,047 | +242 | +1,065 | -20 | +47 | -1,047 | -242 |
| Gold diff at 15 | -482 | +523 | +681 | +1,715 | +470 | +482 | -523 | -681 | -1,715 | -470 |
| XP diff at 10 | -116 | -399 | -546 | +220 | +104 | +116 | +399 | +546 | -220 | -104 |
| XP diff at 15 | -50 | +862 | +71 | +345 | +595 | +50 | -862 | -71 | -345 | -595 |
| CS diff at 10 | -13 | -8 | -17 | +24 | -5 | +13 | +8 | +17 | -24 | +5 |
| CS diff at 15 | -20 | +7 | -7 | +19 | 0 | +20 | -7 | +7 | -19 | 0 |
| Gold diff at 20 | +452 | +1,414 | +1,775 | +2,125 | +853 | -452 | -1,414 | -1,775 | -2,125 | -853 |
| XP diff at 20 | +2,481 | +2,572 | +1,735 | +710 | +564 | -2,481 | -2,572 | -1,735 | -710 | -564 |
| CS diff at 20 | -8 | +31 | +7 | +4 | 0 | +8 | -31 | -7 | -4 | 0 |
| Gold diff at 25 | +215 | +2,687 | +1,290 | +3,510 | +1,416 | -215 | -2,687 | -1,290 | -3,510 | -1,416 |
| XP diff at 25 | +3,138 | +4,368 | +3,475 | +793 | +1,896 | -3,138 | -4,368 | -3,475 | -793 | -1,896 |
| CS diff at 25 | -13 | +49 | +19 | +2 | +7 | +13 | -49 | -19 | -2 | -7 |
| Gold spent | 11,775 | 12,800 | 13,175 | 15,250 | 7,520 | 12,575 | 11,125 | 12,000 | 11,100 | 6,085 |
| Multikills | 3× double | — | 2× double, 1× triple | 2× double | — | — | — | — | — | — |
Game ID LOLTMNT01_404609
Methodology →