ROL · Patch 15.06 · Spring
Apr 01, 2025, 08:30 PM · 38.5 min · Game 3Scouting line
Senshi eSports won: +5.6k team gold, Top won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
John P
8/4/9
MaiYuk
2/8/7
Joekie
2/4/10
Oleg
1/5/10
Kruimel
5/0/11
Painful
0/6/6
Asza
8/2/7
MrHB
9/2/3
Anthrax
0/4/14
Urban
2/2/9
Draft
Senshi eSports
Blue sideFirst pick
Cho'GathJohn P
MaokaiJoekie
ZiggsKruimel
JhinAsza
Tahm KenchAnthrax
A One Man Army
Red side
OrnnMaiYuk
MorganaOleg
YonePainful
TristanaMrHB
LuluUrban
Objectives
- -2,764
- Gold at 15
- +2,764
- 5
- Dragons
- 1
- 0
- Void grubs
- 6
- 0
- Heralds
- 1
- 2
- Barons
- 0
- 1
- Elder dragons
- 1
- 8
- Towers
- 7
- 4
- Plates
- 7
- 1
- Inhibitors
- 0




- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Senshi eSports leads; below, A One Man Army.
Biggest lead: Senshi eSports +5,579, A One Man Army +3,957. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | A One Man Army +1,307 |
| 15 min | A One Man Army +2,764 |
| 20 min | A One Man Army +1,284 |
| 25 min | A One Man Army +3,957 |
| End (39 min) | Senshi eSports +5,579 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Void StaffOleg, in 0.7% of the champion's games
ShadowflameOleg, in 2.2% of the champion's games
Abyssal MaskMaiYuk, in 3% of the champion's games
John PCho'Gath
MaiYukOrnn
JoekieMaokai
OlegMorgana
KruimelZiggs
PainfulYone
AszaJhin
MrHBTristana
AnthraxTahm Kench
UrbanLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Senshi eSports
VictoryRed side
A One Man Army
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/4/9 | 2/4/10 | 5/0/11 | 8/2/7 | 0/4/14 | 2/8/7 | 1/5/10 | 0/6/6 | 9/2/3 | 2/2/9 |
| Kill participation | 73.9% | 52.2% | 69.6% | 65.2% | 60.9% | 64.3% | 78.6% | 42.9% | 85.7% | 78.6% |
| CS | 282 | 226 | 326 | 298 | 26 | 198 | 261 | 327 | 380 | 44 |
| CS per minute | 7.3 | 5.9 | 8.5 | 7.7 | 0.7 | 5.1 | 6.8 | 8.5 | 9.9 | 1.1 |
| Gold | 16,555 | 12,718 | 17,120 | 18,236 | 9,117 | 11,099 | 13,787 | 14,756 | 19,179 | 9,346 |
| Gold share | 22.4% | 17.2% | 23.2% | 24.7% | 12.4% | 16.3% | 20.2% | 21.6% | 28.1% | 13.7% |
| Earned gold per minute | 300 | 201 | 315 | 344 | 107 | 159 | 229 | 254 | 369 | 113 |
| Damage to champions | 30,551 | 16,128 | 49,546 | 37,414 | 6,649 | 24,390 | 42,422 | 30,934 | 28,430 | 6,503 |
| Damage share | 21.8% | 11.5% | 35.3% | 26.7% | 4.7% | 18.4% | 32% | 23.3% | 21.4% | 4.9% |
| Damage per minute | 794 | 419 | 1,287 | 972 | 173 | 634 | 1,102 | 803 | 738 | 169 |
| Damage taken per minute | 2,043 | 1,396 | 379 | 388 | 612 | 1,296 | 1,389 | 962 | 619 | 415 |
| Damage mitigated per minute | 2,058 | 1,199 | 214 | 233 | 561 | 1,668 | 835 | 842 | 425 | 132 |
| Damage to towers | 9,093 | 320 | 5,153 | 7,786 | 0 | 1,057 | 811 | 6,740 | 9,973 | 1,184 |
| Vision score | 30 | 43 | 40 | 26 | 110 | 25 | 45 | 55 | 31 | 103 |
| Wards placed | 7 | 7 | 23 | 11 | 60 | 14 | 11 | 20 | 12 | 43 |
| Wards killed | 10 | 11 | 4 | 7 | 7 | 3 | 8 | 4 | 10 | 11 |
| Control wards | 1 | 8 | 11 | 1 | 13 | 4 | 9 | 6 | 0 | 8 |
| Gold at 15 | 6,605 | 5,134 | 5,482 | 4,398 | 3,219 | 5,625 | 5,959 | 5,416 | 6,409 | 4,193 |
| Gold diff at 10 | +886 | -271 | +208 | -1,376 | -754 | -886 | +271 | -208 | +1,376 | +754 |
| Gold diff at 15 | +980 | -825 | +66 | -2,011 | -974 | -980 | +825 | -66 | +2,011 | +974 |
| XP diff at 10 | +646 | -593 | +300 | -71 | -871 | -646 | +593 | -300 | +71 | +871 |
| XP diff at 15 | +935 | -462 | +130 | +291 | -636 | -935 | +462 | -130 | -291 | +636 |
| CS diff at 10 | +19 | -13 | +1 | -5 | -7 | -19 | +13 | -1 | +5 | +7 |
| CS diff at 15 | +18 | -8 | -1 | -4 | -10 | -18 | +8 | +1 | +4 | +10 |
| Gold diff at 20 | +1,802 | -483 | +119 | -1,707 | -1,015 | -1,802 | +483 | -119 | +1,707 | +1,015 |
| XP diff at 20 | +2,344 | -147 | +701 | +390 | -243 | -2,344 | +147 | -701 | -390 | +243 |
| CS diff at 20 | +42 | -3 | +5 | -20 | -13 | -42 | +3 | -5 | +20 | +13 |
| Gold diff at 25 | +1,677 | -933 | -388 | -2,881 | -1,432 | -1,677 | +933 | +388 | +2,881 | +1,432 |
| XP diff at 25 | +2,805 | +26 | +1,374 | +861 | +42 | -2,805 | -26 | -1,374 | -861 | -42 |
| CS diff at 25 | +40 | -14 | +6 | -41 | -15 | -40 | +14 | -6 | +41 | +15 |
| Gold spent | 14,875 | 10,650 | 14,450 | 14,325 | 7,725 | 10,450 | 13,425 | 14,800 | 19,150 | 8,800 |
| Multikills | — | — | 1× double, 1× triple | 1× double | — | — | — | — | 1× double | — |
Game ID LOLTMNT02_242452
Methodology →