LJL · Patch 15.09
May 11, 2025, 08:11 AM · 25.8 minteam kills
Scouting line
Spirit Quartz Gaming won: +12.0k team gold, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
RPG hanya
1/2/0
SQG ATRanD
0/1/7
RPG Kiwi
1/6/2
SQG petal
5/0/8
RPG sign
1/10/0
Saii
15/1/8
RPG Nakamura
0/4/3
SQG Lunatic
8/2/6
RPG McGrath
2/6/1
Ls
0/1/16
Draft
Radical Pop Gaming
Blue sideFirst pick
JaxRPG hanya
Xin ZhaoRPG Kiwi
ViktorRPG sign
EzrealRPG Nakamura
KarmaRPG McGrath
Spirit Quartz Gaming
Red side
OrnnSQG ATRanD
SejuaniSQG petal
KassadinSaii
VarusSQG Lunatic
BardLs
Objectives
- -1,557
- Gold at 15
- +1,557
- 0
- Dragons
- 3
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 0
- 1
- Towers
- 8
- 3
- Plates
- 1
- 0
- Inhibitors
- 1



- Atakhan x1
First blood
First dragon
First herald- Radical Pop Gaming First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Radical Pop Gaming leads; below, Spirit Quartz Gaming.
Biggest lead: Radical Pop Gaming +0, Spirit Quartz Gaming +12,030. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Spirit Quartz Gaming +854 |
| 15 min | Spirit Quartz Gaming +1,557 |
| 20 min | Spirit Quartz Gaming +1,678 |
| 25 min | Spirit Quartz Gaming +9,268 |
| End (26 min) | Spirit Quartz Gaming +12,030 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Imperial MandateRPG McGrath, in 2.6% of the champion's games
Crimson LuciditySQG Lunatic, in 4.9% of the champion's games
Mejai's SoulstealerSaii, in 9.6% of the champion's games
Fleet FootworkSaii, in 12% of the champion's games
RPG hanyaJax
SQG ATRanDOrnn
RPG KiwiXin Zhao
SQG petalSejuani
RPG signViktor
SaiiKassadin
RPG NakamuraEzreal
SQG LunaticVarus
RPG McGrathKarma
LsBard
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Radical Pop Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| RPG hanyaRPG hanya | 1 / 2 / 0(0.5) | 199 7.7/m | |
| RPG KiwiRPG Kiwi | 1 / 6 / 2(0.5) | 151 5.9/m | |
| RPG signRPG sign | 1 / 10 / 0(0.1) | 157 6.1/m | |
| RPG NakamuraRPG Nakamura | 0 / 4 / 3(0.75) | 170 6.6/m | |
| RPG McGrathRPG McGrath | 2 / 6 / 1(0.5) | 12 0.5/m |
Red side
Spirit Quartz Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| SQG ATRanDSQG ATRanD | 0 / 1 / 7(7) | 172 6.7/m | |
| SQG petalSQG petalFB | 5 / 0 / 8(13) | 131 5.1/m | |
| SaiiSaii | 15 / 1 / 8(23) | 210 8.1/m | |
| SQG LunaticSQG Lunatic | 8 / 2 / 6(7) | 167 6.5/m | |
| 0 / 1 / 16(16) | 18 0.7/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/0 | 1/6/2 | 1/10/0 | 0/4/3 | 2/6/1 | 0/1/7 | 5/0/8 | 15/1/8 | 8/2/6 | 0/1/16 |
| Kill participation | 20% | 60% | 20% | 60% | 60% | 25% | 46.4% | 82.1% | 50% | 57.1% |
| CS | 199 | 151 | 157 | 170 | 12 | 172 | 131 | 210 | 167 | 18 |
| CS per minute | 7.7 | 5.9 | 6.1 | 6.6 | 0.5 | 6.7 | 5.1 | 8.1 | 6.5 | 0.7 |
| Gold | 8,817 | 8,044 | 7,259 | 7,530 | 6,055 | 8,200 | 9,658 | 14,495 | 10,537 | 6,845 |
| Gold share | 23.4% | 21.3% | 19.3% | 20% | 16.1% | 16.5% | 19.4% | 29.1% | 21.2% | 13.8% |
| Earned gold per minute | 209 | 179 | 148 | 159 | 102 | 185 | 242 | 429 | 276 | 132 |
| Damage to champions | 11,656 | 12,487 | 18,476 | 20,435 | 11,274 | 13,431 | 10,621 | 37,339 | 19,662 | 6,173 |
| Damage share | 15.7% | 16.8% | 24.9% | 27.5% | 15.2% | 15.4% | 12.2% | 42.8% | 22.5% | 7.1% |
| Damage per minute | 452 | 484 | 717 | 793 | 437 | 521 | 412 | 1,448 | 763 | 239 |
| Damage taken per minute | 818 | 1,347 | 796 | 713 | 677 | 772 | 1,102 | 1,235 | 621 | 635 |
| Damage mitigated per minute | 750 | 910 | 520 | 313 | 384 | 869 | 1,051 | 1,082 | 281 | 462 |
| Damage to towers | 4,285 | 0 | 0 | 727 | 146 | 2,430 | 522 | 8,114 | 6,272 | 1,616 |
| Vision score | 13 | 25 | 19 | 19 | 53 | 19 | 33 | 14 | 14 | 63 |
| Wards placed | 9 | 6 | 7 | 8 | 23 | 12 | 7 | 9 | 6 | 33 |
| Wards killed | 0 | 5 | 4 | 5 | 1 | 0 | 8 | 0 | 4 | 3 |
| Control wards | 3 | 4 | 4 | 0 | 7 | 3 | 7 | 1 | 4 | 9 |
| Gold at 15 | 4,489 | 4,881 | 4,434 | 4,540 | 3,633 | 4,256 | 5,624 | 5,584 | 4,660 | 3,410 |
| Gold diff at 10 | +340 | -729 | +162 | -447 | -180 | -340 | +729 | -162 | +447 | +180 |
| Gold diff at 15 | +233 | -743 | -1,150 | -120 | +223 | -233 | +743 | +1,150 | +120 | -223 |
| XP diff at 10 | +108 | +84 | +254 | +71 | -297 | -108 | -84 | -254 | -71 | +297 |
| XP diff at 15 | -9 | -199 | -1,087 | +498 | +163 | +9 | +199 | +1,087 | -498 | -163 |
| CS diff at 10 | +17 | +4 | +12 | -3 | -6 | -17 | -4 | -12 | +3 | +6 |
| CS diff at 15 | +13 | +7 | +3 | +15 | -7 | -13 | -7 | -3 | -15 | +7 |
| Gold diff at 20 | +1,254 | -475 | -2,579 | -291 | +413 | -1,254 | +475 | +2,579 | +291 | -413 |
| XP diff at 20 | +817 | +54 | -2,173 | -1,030 | -302 | -817 | -54 | +2,173 | +1,030 | +302 |
| CS diff at 20 | +23 | +26 | -18 | +15 | -11 | -23 | -26 | +18 | -15 | +11 |
| Gold diff at 25 | +880 | -1,515 | -5,974 | -2,181 | -478 | -880 | +1,515 | +5,974 | +2,181 | +478 |
| XP diff at 25 | +602 | -1,851 | -5,959 | -2,915 | -2,582 | -602 | +1,851 | +5,959 | +2,915 | +2,582 |
| CS diff at 25 | +27 | +20 | -33 | +5 | -7 | -27 | -20 | +33 | -5 | +7 |
| Gold spent | 8,558 | 7,800 | 7,280 | 7,233 | 5,625 | 7,975 | 9,575 | 13,225 | 7,750 | 5,385 |
| Multikills | — | — | — | — | — | — | 1× double | 4× double, 2× triple | 1× double | — |
Game ID LOLTMNT02_264261
Methodology →