LJL · Patch 16.06 · Winter
PlayoffsMar 28, 2026, 11:09 AM · 33.9 min · Game 2Scouting line
Rising Gaming won: +12.1k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
SnowRabbit
1/3/2
YellowYoshi
3/1/8
Amel
2/6/2
ankochan
7/2/7
rre
2/5/3
Ramune
3/4/9
NaiNa
3/5/2
Archer
10/1/6
SaKi
0/5/2
Patch
1/0/15
Draft
L Guide Gaming
Blue sideFirst pick
GnarSnowRabbit
Xin ZhaoAmel
Ryzerre
Miss FortuneNaiNa
NeekoSaKi
Rising Gaming
Red side
K'SanteYellowYoshi
Viankochan
SyndraRamune
CaitlynArcher
NamiPatch
Objectives
- -3,819
- Gold at 15
- +3,819
- 1
- Dragons
- 3
- 1
- Void grubs
- 2
- 0
- Heralds
- 1
- 0
- Barons
- 2
- 3
- Towers
- 10
- 19
- Plates
- 41
- 0
- Inhibitors
- 3
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line L Guide Gaming leads; below, Rising Gaming.
Biggest lead: L Guide Gaming +0, Rising Gaming +12,059. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Rising Gaming +1,891 |
| 15 min | Rising Gaming +3,819 |
| 20 min | Rising Gaming +7,963 |
| 25 min | Rising Gaming +6,906 |
| End (34 min) | Rising Gaming +12,059 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mercurial ScimitarArcher, in 1.9% of the champion's games
Chainlaced CrushersRamune, in 5.9% of the champion's games
Void Staffrre, in 6.6% of the champion's games
Zeke's ConvergenceYellowYoshi, in 7.5% of the champion's games
SnowRabbitGnar
YellowYoshiK'Sante
AmelXin Zhao
ankochanVi
rreRyze
RamuneSyndra
NaiNaMiss Fortune
ArcherCaitlyn
SaKiNeeko
PatchNami
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
L Guide Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 1 / 3 / 2(1) | 292 8.6/m | ||
| 2 / 6 / 2(0.67) | 228 6.7/m | ||
| 2 / 5 / 3(1) | 319 9.4/m | ||
| 3 / 5 / 2(1) | 293 8.6/m | ||
| 0 / 5 / 2(0.4) | 35 1.0/m |
Red side
Rising Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 1 / 8(11) | 264 7.8/m | ||
| 7 / 2 / 7(7) | 204 6.0/m | ||
| 3 / 4 / 9(3) | 290 8.6/m | ||
| 10 / 1 / 6(16) | 380 11.2/m | ||
| 1 / 0 / 15(16) | 32 0.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/2 | 2/6/2 | 2/5/3 | 3/5/2 | 0/5/2 | 3/1/8 | 7/2/7 | 3/4/9 | 10/1/6 | 1/0/15 |
| Kill participation | 37.5% | 50% | 62.5% | 62.5% | 25% | 45.8% | 58.3% | 50% | 66.7% | 66.7% |
| CS | 292 | 228 | 319 | 293 | 35 | 264 | 204 | 290 | 380 | 32 |
| CS per minute | 8.6 | 6.7 | 9.4 | 8.6 | 1.0 | 7.8 | 6.0 | 8.6 | 11.2 | 0.9 |
| Gold | 12,633 | 12,072 | 14,480 | 14,875 | 7,522 | 13,719 | 14,355 | 14,002 | 21,626 | 9,939 |
| Gold share | 20.5% | 19.6% | 23.5% | 24.2% | 12.2% | 18.6% | 19.5% | 19% | 29.4% | 13.5% |
| Earned gold per minute | 242 | 225 | 296 | 308 | 91 | 274 | 293 | 282 | 507 | 163 |
| Damage to champions | 21,175 | 13,693 | 20,330 | 16,571 | 10,281 | 21,502 | 16,368 | 20,602 | 35,446 | 6,686 |
| Damage share | 25.8% | 16.7% | 24.8% | 20.2% | 12.5% | 21.4% | 16.3% | 20.5% | 35.2% | 6.6% |
| Damage per minute | 624 | 404 | 599 | 489 | 303 | 634 | 483 | 607 | 1,045 | 197 |
| Damage taken per minute | 733 | 1,196 | 763 | 467 | 573 | 1,006 | 979 | 513 | 566 | 342 |
| Damage mitigated per minute | 679 | 791 | 610 | 415 | 286 | 2,147 | 1,124 | 355 | 446 | 179 |
| Damage to towers | 10,173 | 0 | 6,911 | 0 | 0 | 7,518 | 8,062 | 5,928 | 15,977 | 2,610 |
| Vision score | 37 | 48 | 44 | 44 | 109 | 54 | 66 | 42 | 90 | 141 |
| Wards placed | 14 | 12 | 17 | 13 | 59 | 15 | 14 | 17 | 19 | 60 |
| Wards killed | 5 | 12 | 8 | 8 | 12 | 5 | 13 | 11 | 21 | 13 |
| Control wards | 4 | 14 | 8 | 6 | 15 | 8 | 14 | 5 | 9 | 11 |
| Gold at 15 | 4,879 | 5,010 | 5,232 | 5,543 | 3,343 | 5,089 | 5,891 | 5,579 | 7,586 | 3,681 |
| Gold diff at 10 | +23 | -426 | +232 | -1,433 | -287 | -23 | +426 | -232 | +1,433 | +287 |
| Gold diff at 15 | -210 | -881 | -347 | -2,043 | -338 | +210 | +881 | +347 | +2,043 | +338 |
| XP diff at 10 | -150 | -532 | +770 | -579 | -585 | +150 | +532 | -770 | +579 | +585 |
| XP diff at 15 | -920 | -527 | +200 | -657 | -963 | +920 | +527 | -200 | +657 | +963 |
| CS diff at 10 | 0 | -9 | +15 | -20 | -2 | 0 | +9 | -15 | +20 | +2 |
| CS diff at 15 | +3 | -4 | +14 | -32 | +1 | -3 | +4 | -14 | +32 | -1 |
| Gold diff at 20 | -1,682 | -1,015 | -1,161 | -3,504 | -601 | +1,682 | +1,015 | +1,161 | +3,504 | +601 |
| XP diff at 20 | -2,009 | -179 | -1,449 | -1,171 | -125 | +2,009 | +179 | +1,449 | +1,171 | +125 |
| CS diff at 20 | +5 | +8 | -4 | -45 | +3 | -5 | -8 | +4 | +45 | -3 |
| Gold diff at 25 | -543 | -51 | -1,182 | -4,332 | -798 | +543 | +51 | +1,182 | +4,332 | +798 |
| XP diff at 25 | -1,721 | +174 | -19 | -2,649 | -483 | +1,721 | -174 | +19 | +2,649 | +483 |
| CS diff at 25 | +24 | +28 | -1 | -50 | -1 | -24 | -28 | +1 | +50 | +1 |
| Gold spent | 12,183 | 11,800 | 13,800 | 14,875 | 7,075 | 12,450 | 12,950 | 12,725 | 18,805 | 8,020 |
| Multikills | — | — | — | — | — | — | — | — | 1× double | — |
Game ID LOLTMNT02_372201
Methodology →