LJL · Patch 16.08
Apr 19, 2026, 05:06 AM · 19 minScouting line
Inferno Drive Tokyo won: +20.3k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Pinnnk
5/0/6
jejemua
0/4/0
Imagine
12/0/14
V3 Luka
1/7/4
Enapon
4/0/11
Asagao
1/5/2
wanan
11/1/13
hinami
3/9/2
JustFocus
1/4/20
ezman
0/8/5
Draft
Inferno Drive Tokyo
Blue sideFirst pick
IllaoiPinnnk
NidaleeImagine
AniviaEnapon
Ezrealwanan
KarmaJustFocus
V3 Esports
Red side
Ambessajejemua
ViV3 Luka
GalioAsagao
Samirahinami
Rellezman
Objectives
- +11,173
- Gold at 15
- -11,173
- 2
- Dragons
- 0
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 0
- 9
- Towers
- 0
- 38
- Plates
- 6
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Inferno Drive Tokyo leads; below, V3 Esports.
Biggest lead: Inferno Drive Tokyo +20,345, V3 Esports +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Inferno Drive Tokyo +7,326 |
| 15 min | Inferno Drive Tokyo +11,173 |
| End (19 min) | Inferno Drive Tokyo +20,345 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Armored AdvanceEnapon, in 0.3% of the champion's games
Glacial Augmentezman, in 2.9% of the champion's games
PinnnkIllaoi
jejemuaAmbessa
ImagineNidalee
V3 LukaVi
EnaponAnivia
AsagaoGalio
wananEzreal
hinamiSamira
JustFocusKarma
ezmanRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Inferno Drive Tokyo
VictoryRed side
V3 Esports
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/0/6 | 12/0/14 | 4/0/11 | 11/1/13 | 1/4/20 | 0/4/0 | 1/7/4 | 1/5/2 | 3/9/2 | 0/8/5 |
| Kill participation | 33.3% | 78.8% | 45.5% | 72.7% | 63.6% | 0% | 100% | 60% | 100% | 100% |
| CS | 187 | 161 | 162 | 162 | 24 | 131 | 83 | 133 | 110 | 27 |
| CS per minute | 9.9 | 8.5 | 8.5 | 8.5 | 1.3 | 6.9 | 4.4 | 7.0 | 5.8 | 1.4 |
| Gold | 9,994 | 11,643 | 8,425 | 12,000 | 6,278 | 5,308 | 5,451 | 5,678 | 7,119 | 4,439 |
| Gold share | 20.7% | 24.1% | 17.4% | 24.8% | 13% | 19% | 19.5% | 20.3% | 25.4% | 15.9% |
| Earned gold per minute | 390 | 477 | 307 | 496 | 194 | 143 | 150 | 162 | 238 | 97 |
| Damage to champions | 16,699 | 18,049 | 10,836 | 20,911 | 5,511 | 10,676 | 7,037 | 7,090 | 11,596 | 2,751 |
| Damage share | 23.2% | 25.1% | 15% | 29% | 7.7% | 27.3% | 18% | 18.1% | 29.6% | 7% |
| Damage per minute | 880 | 952 | 571 | 1,103 | 291 | 563 | 371 | 374 | 611 | 145 |
| Damage taken per minute | 922 | 949 | 395 | 468 | 520 | 816 | 1,015 | 921 | 768 | 810 |
| Damage mitigated per minute | 698 | 690 | 233 | 234 | 253 | 908 | 684 | 915 | 318 | 671 |
| Damage to towers | 18,728 | 5,532 | 4,965 | 12,185 | 2,122 | 2,103 | 0 | 1,759 | 925 | 0 |
| Vision score | 10 | 25 | 20 | 9 | 58 | 4 | 15 | 9 | 20 | 41 |
| Wards placed | 6 | 4 | 9 | 5 | 27 | 3 | 4 | 6 | 8 | 20 |
| Wards killed | 0 | 6 | 1 | 1 | 6 | 0 | 2 | 0 | 5 | 7 |
| Control wards | 2 | 2 | 4 | 2 | 8 | 0 | 3 | 0 | 1 | 8 |
| Gold at 15 | 6,822 | 8,069 | 5,780 | 8,347 | 4,681 | 4,280 | 4,363 | 4,840 | 5,442 | 3,601 |
| Gold diff at 10 | +1,610 | +2,751 | +378 | +1,873 | +714 | -1,610 | -2,751 | -378 | -1,873 | -714 |
| Gold diff at 15 | +2,542 | +3,706 | +940 | +2,905 | +1,080 | -2,542 | -3,706 | -940 | -2,905 | -1,080 |
| XP diff at 10 | +1,112 | +1,475 | +468 | +1,361 | +1,094 | -1,112 | -1,475 | -468 | -1,361 | -1,094 |
| XP diff at 15 | +1,834 | +2,571 | +323 | +1,558 | +341 | -1,834 | -2,571 | -323 | -1,558 | -341 |
| CS diff at 10 | +29 | +35 | +15 | +42 | +2 | -29 | -35 | -15 | -42 | -2 |
| CS diff at 15 | +43 | +62 | +11 | +36 | -2 | -43 | -62 | -11 | -36 | +2 |
| Gold spent | 8,350 | 10,200 | 7,450 | 9,708 | 5,450 | 5,000 | 5,325 | 5,500 | 7,750 | 4,110 |
| Multikills | 1× double | — | — | 4× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT02_378941
Methodology →