NACL · Patch 16.08 · Spring
Apr 30, 2026, 11:00 PM · 35.9 min · Game 2Scouting line
Citadel Gaming won: +9.2k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Fiji
4/3/1
Stray
6/1/8
Dardoch
0/4/8
Griffin
2/1/11
AoJune
2/5/5
Bradley
8/1/4
Cody Sun
4/2/7
Array
2/3/7
Only35
2/4/8
Keel
0/6/12
Draft
CCG Esports
Blue side
K'SanteFiji
PoppyDardoch
AzirAoJune
JhinCody Sun
AniviaOnly35
Citadel Gaming
Red sideFirst pick
RumbleStray
Xin ZhaoGriffin
AkaliBradley
CaitlynArray
BardKeel
Objectives
- -1,179
- Gold at 15
- +1,179
- 1
- Dragons
- 4
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 8
- 19
- Plates
- 32
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line CCG Esports leads; below, Citadel Gaming.
Biggest lead: CCG Esports +0, Citadel Gaming +9,210. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Citadel Gaming +1,497 |
| 15 min | Citadel Gaming +1,179 |
| 20 min | Citadel Gaming +2,245 |
| 25 min | Citadel Gaming +1,430 |
| End (36 min) | Citadel Gaming +9,210 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Maw of MalmortiusCody Sun, in 0.4% of the champion's games
Summon AeryAoJune, in 1.5% of the champion's games
Zeke's ConvergenceFiji, in 7.5% of the champion's games
Phase RushDardoch, in 12% of the champion's games
FijiK'Sante
StrayRumble
DardochPoppy
GriffinXin Zhao
AoJuneAzir
BradleyAkali
Cody SunJhin
ArrayCaitlyn
Only35Anivia
KeelBard
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
CCG Esports
DefeatRed side
Citadel Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/3/1 | 0/4/8 | 2/5/5 | 4/2/7 | 2/4/8 | 6/1/8 | 2/1/11 | 8/1/4 | 2/3/7 | 0/6/12 |
| Kill participation | 41.7% | 66.7% | 58.3% | 91.7% | 83.3% | 77.8% | 72.2% | 66.7% | 50% | 66.7% |
| CS | 265 | 250 | 273 | 324 | 31 | 300 | 265 | 325 | 335 | 39 |
| CS per minute | 7.4 | 7.0 | 7.6 | 9.0 | 0.9 | 8.4 | 7.4 | 9.0 | 9.3 | 1.1 |
| Gold | 12,906 | 11,914 | 12,503 | 16,049 | 9,390 | 14,450 | 15,256 | 16,745 | 15,881 | 9,640 |
| Gold share | 20.6% | 19% | 19.9% | 25.6% | 15% | 20.1% | 21.2% | 23.3% | 22.1% | 13.4% |
| Earned gold per minute | 229 | 202 | 218 | 317 | 131 | 272 | 295 | 336 | 312 | 138 |
| Damage to champions | 17,173 | 10,022 | 24,696 | 22,348 | 15,445 | 34,949 | 13,534 | 28,125 | 28,537 | 7,743 |
| Damage share | 19.1% | 11.2% | 27.5% | 24.9% | 17.2% | 31% | 12% | 24.9% | 25.3% | 6.9% |
| Damage per minute | 478 | 279 | 688 | 622 | 430 | 973 | 377 | 783 | 795 | 216 |
| Damage taken per minute | 1,017 | 834 | 617 | 493 | 755 | 534 | 963 | 836 | 532 | 749 |
| Damage mitigated per minute | 2,205 | 1,057 | 464 | 279 | 279 | 639 | 780 | 577 | 342 | 531 |
| Damage to towers | 5,600 | 0 | 7,044 | 1,187 | 5,469 | 3,942 | 15,902 | 12,841 | 5,642 | 1,627 |
| Vision score | 56 | 49 | 53 | 44 | 129 | 37 | 59 | 60 | 58 | 126 |
| Wards placed | 20 | 9 | 11 | 18 | 65 | 14 | 7 | 18 | 18 | 58 |
| Wards killed | 7 | 9 | 16 | 8 | 13 | 2 | 14 | 10 | 19 | 19 |
| Control wards | 6 | 8 | 3 | 5 | 9 | 1 | 5 | 11 | 9 | 10 |
| Gold at 15 | 5,074 | 5,220 | 4,863 | 6,117 | 4,326 | 5,316 | 5,761 | 6,887 | 5,206 | 3,609 |
| Gold diff at 10 | -337 | -410 | -616 | +98 | -232 | +337 | +410 | +616 | -98 | +232 |
| Gold diff at 15 | -242 | -541 | -2,024 | +911 | +717 | +242 | +541 | +2,024 | -911 | -717 |
| XP diff at 10 | -217 | -523 | +124 | +560 | -746 | +217 | +523 | -124 | -560 | +746 |
| XP diff at 15 | -170 | +10 | -1,223 | +1,116 | +676 | +170 | -10 | +1,223 | -1,116 | -676 |
| CS diff at 10 | -14 | -14 | -7 | +5 | -11 | +14 | +14 | +7 | -5 | +11 |
| CS diff at 15 | -12 | -2 | -30 | +20 | -7 | +12 | +2 | +30 | -20 | +7 |
| Gold diff at 20 | -628 | -864 | -2,544 | +1,013 | +778 | +628 | +864 | +2,544 | -1,013 | -778 |
| XP diff at 20 | -83 | -357 | -880 | +859 | +910 | +83 | +357 | +880 | -859 | -910 |
| CS diff at 20 | -9 | -3 | -20 | +13 | -8 | +9 | +3 | +20 | -13 | +8 |
| Gold diff at 25 | -474 | -1,001 | -2,832 | +1,913 | +964 | +474 | +1,001 | +2,832 | -1,913 | -964 |
| XP diff at 25 | -21 | -594 | -2,402 | +1,128 | +2,421 | +21 | +594 | +2,402 | -1,128 | -2,421 |
| CS diff at 25 | -16 | -9 | -45 | +30 | -10 | +16 | +9 | +45 | -30 | +10 |
| Gold spent | 13,050 | 11,050 | 12,475 | 15,875 | 8,740 | 12,975 | 13,575 | 16,025 | 15,175 | 8,840 |
| Multikills | — | — | — | — | — | — | 1× double | 1× double, 1× triple | — | — |
Game ID LOLTMNT02_395285
Methodology →