HC · Patch 16.10 · Spring
PlayoffsJun 04, 2026, 03:14 PM · 33.2 minScouting line
Priority won: +12.5k team gold, Jungle and Support won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
GoDirr
3/4/4
VOPI
2/3/10
Yakko
2/7/4
zeen
9/2/10
Ad1s
1/6/4
Kaka
4/1/15
Skodix
7/3/3
Woda
9/5/7
Menďo
0/6/10
Gniotek
2/2/22
Draft
Diversion Gaming
Blue sideFirst pick
SionGoDirr
ViYakko
ViktorAd1s
EzrealSkodix
KarmaMenďo
Priority
Red side
Dr. MundoVOPI
Xin Zhaozeen
AhriKaka
YunaraWoda
LuluGniotek
Objectives
- -99
- Gold at 15
- +99
- 3
- Dragons
- 2
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 3
- Towers
- 11
- 17
- Plates
- 45
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Diversion Gaming leads; below, Priority.
Biggest lead: Diversion Gaming +0, Priority +12,545. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Priority +658 |
| 15 min | Priority +99 |
| 20 min | Priority +1,291 |
| 25 min | Priority +2,814 |
| End (33 min) | Priority +12,545 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Gluttonous Greaveszeen, in 0.2% of the champion's games
Serpent's Fangzeen, in 0.3% of the champion's games
Overlord's BloodmailGoDirr, in 1.1% of the champion's games
Mortal ReminderSkodix, in 1.4% of the champion's games
HeartsteelGoDirr, in 2% of the champion's games
Overlord's BloodmailVOPI, in 3.9% of the champion's games
Titanic HydraGoDirr, in 5.5% of the champion's games
Knight's VowGniotek, in 6.2% of the champion's games
GoDirrSion
VOPIDr. Mundo
YakkoVi
zeenXin Zhao
Ad1sViktor
KakaAhri
SkodixEzreal
WodaYunara
MenďoKarma
GniotekLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Diversion Gaming
DefeatRed side
Priority
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/4/4 | 2/7/4 | 1/6/4 | 7/3/3 | 0/6/10 | 2/3/10 | 9/2/10 | 4/1/15 | 9/5/7 | 2/2/22 |
| Kill participation | 53.8% | 46.2% | 38.5% | 76.9% | 76.9% | 46.2% | 73.1% | 73.1% | 61.5% | 92.3% |
| CS | 301 | 190 | 271 | 328 | 34 | 333 | 261 | 256 | 300 | 40 |
| CS per minute | 9.1 | 5.7 | 8.2 | 9.9 | 1.0 | 10.0 | 7.9 | 7.7 | 9.0 | 1.2 |
| Gold | 13,265 | 10,481 | 11,179 | 16,857 | 8,099 | 14,523 | 15,915 | 12,580 | 19,225 | 10,183 |
| Gold share | 22.2% | 17.5% | 18.7% | 28.2% | 13.5% | 20.1% | 22% | 17.4% | 26.5% | 14.1% |
| Earned gold per minute | 269 | 185 | 206 | 377 | 113 | 307 | 349 | 248 | 449 | 176 |
| Damage to champions | 37,064 | 8,632 | 41,667 | 50,821 | 10,284 | 34,590 | 26,436 | 23,317 | 31,689 | 9,082 |
| Damage share | 25% | 5.8% | 28.1% | 34.2% | 6.9% | 27.6% | 21.1% | 18.6% | 25.3% | 7.3% |
| Damage per minute | 1,117 | 260 | 1,256 | 1,532 | 310 | 1,042 | 797 | 703 | 955 | 274 |
| Damage taken per minute | 1,593 | 817 | 615 | 718 | 604 | 2,689 | 1,452 | 724 | 649 | 505 |
| Damage mitigated per minute | 2,763 | 1,106 | 649 | 445 | 408 | 2,440 | 1,150 | 392 | 441 | 263 |
| Damage to towers | 5,773 | 0 | 3,677 | 7,451 | 333 | 17,677 | 8,329 | 8,555 | 13,300 | 1,344 |
| Vision score | 28 | 37 | 33 | 24 | 122 | 29 | 43 | 38 | 44 | 116 |
| Wards placed | 12 | 4 | 13 | 11 | 44 | 13 | 7 | 7 | 19 | 45 |
| Wards killed | 1 | 10 | 2 | 6 | 18 | 0 | 10 | 9 | 9 | 17 |
| Control wards | 0 | 2 | 4 | 2 | 14 | 0 | 4 | 6 | 6 | 9 |
| Gold at 15 | 6,078 | 5,372 | 5,534 | 6,705 | 3,917 | 5,150 | 6,336 | 5,135 | 6,608 | 4,476 |
| Gold diff at 10 | +234 | -591 | +167 | +21 | -489 | -234 | +591 | -167 | -21 | +489 |
| Gold diff at 15 | +928 | -964 | +399 | +97 | -559 | -928 | +964 | -399 | -97 | +559 |
| XP diff at 10 | -279 | +137 | +671 | +182 | -379 | +279 | -137 | -671 | -182 | +379 |
| XP diff at 15 | +139 | -952 | +1,000 | +459 | -270 | -139 | +952 | -1,000 | -459 | +270 |
| CS diff at 10 | +6 | +4 | +26 | +4 | -8 | -6 | -4 | -26 | -4 | +8 |
| CS diff at 15 | +7 | -13 | +32 | +20 | -9 | -7 | +13 | -32 | -20 | +9 |
| Gold diff at 20 | +650 | -2,143 | +435 | +371 | -604 | -650 | +2,143 | -435 | -371 | +604 |
| XP diff at 20 | -133 | -2,060 | +790 | +193 | +182 | +133 | +2,060 | -790 | -193 | -182 |
| CS diff at 20 | +3 | -29 | +33 | +22 | -10 | -3 | +29 | -33 | -22 | +10 |
| Gold diff at 25 | +1,468 | -3,166 | +124 | -264 | -976 | -1,468 | +3,166 | -124 | +264 | +976 |
| XP diff at 25 | +130 | -2,662 | -229 | +99 | -518 | -130 | +2,662 | +229 | -99 | +518 |
| CS diff at 25 | +10 | -45 | +17 | +28 | -8 | -10 | +45 | -17 | -28 | +8 |
| Gold spent | 12,400 | 10,000 | 10,450 | 17,183 | 7,650 | 14,600 | 14,500 | 11,200 | 16,700 | 9,115 |
| Multikills | — | — | — | — | — | 1× double | 2× double | 1× double | 2× double, 1× triple | — |
Game ID LOLTMNT02_417287
Methodology →